-
Added Ellipsoid and Capsule geometries
-
Support individual canonical links for nested models
-
Mecanum wheels demo
-
Fixed collision visual bounding boxes
-
Fixed material colors for ackermann sdfs
-
Setting the intiial velocity for a model or joint
-
Remove static for maps from Factory.hh
-
Depend on cli component of ignition-utils1
-
Support SDFormat 1.8 Composition
-
Deprecate TmpIface: it's leftover from prototyping
-
Bump in edifice: ign-common4
-
Plugin to spawn lights
-
Added light intensity
-
Examples and tutorial on using rendering API from plugins
-
Prepare GuiRunner to be made private
-
Deprecate some gazebo::gui events in favor of ign-gui events
-
Heightmap (rendering only)
-
Add image suffix to thermal camera topic name
-
Fix build with latest sdformat11 branch
-
Added run to time feature
-
Depend on ignition-utils1
-
Use double sided field in material msg
-
Add lightmap demo
-
Added renderOrder to convert functions
-
Compilation fixes for Windows
-
Documentation fixes
-
Replace deprecated function FreeGroup::CanonicalLink with FreeGroup::RootLink
-
Respect spotlight direction
-
Add UserCommands plugin to fuel.sdf
-
Change SelectedEntities to return a const ref
-
Use common::setenv for portability to Windows
-
Add missing IGNITION_GAZEBO_VISIBLE macros
-
Fix deprecation warnings
-
Fix visibility macro names when used by a different component (Windows)
-
Bump edifice sdformat11 and ign-physics4
-
Use ComponentState::PeriodicChange in UpdateState to avoid forcing full scene update
-
Bump in edifice: ign-msgs7
-
Add support for sky
-
Infrastructure
-
Bump in edifice: ign-rendering5
-
Add 25percent darker view angle icons
-
Use a custom data structure to manage entity feature maps.
-
Limit scene broadcast publications when paused.
-
Report performer count in PerformerDetector plugin.
-
Cache top level and static to speed up physics system.
-
Support particle emitter modification using partial message.
-
Set LD_LIBRARY_PATH on Actions CI.
-
Fix flaky SceneBroadcaster test.
-
Add a convenience function for getting possibly non-existing components.
-
Add msg to show the computed temperature range computed from temperature gradient.
-
Add TF/Pose_V pub in DiffDrive.
-
Relax flaky performance test.
-
Improve velocity control test.
-
Validity check for user defined topics in JointPositionController.
-
Add laser_retro support.
-
Fix pose of plane visual with non-default normal vector.
-
Added particle system.
-
Add Light Usercommand and include Light parameters in the componentInspector
-
Added link to HW-accelerated video recording.
-
Fix EntityComponentManager race condition.
-
Add SDF topic validity check.
-
Add JointTrajectoryController system plugin.
-
Added issue and PR templates
-
Fix segfault in SetRemovedComponentsMsgs method
-
Make topics configurable for joint controllers
-
Add about dialog
-
Add thermal sensor system for configuring thermal camera properties
-
Non-blocking paths request.
-
Parallelize State call in ECM.
-
Allow to create light with the create service.
-
Added size to ground_plane in examples.
-
Fix finding PBR materials.
-
Publish all periodic change components in Scene Broadcaster.
-
Backport state update changes from pull request #486.
-
Fix code_check errors.
-
Visualize collisions.
-
Remove playback SDF param in Dome.
-
Tutorial on migrating SDF files from Gazebo classic.
-
World Exporter.
-
Model Creation tutorial using services.
-
Fix topLevelModel Method.
-
Add heat signature option to thermal system.
-
Add service and GUI to configure physics parameters (step size and RTF).
-
Refactor UNIT_Server_TEST.
-
Use Ignition GUI render event.
-
Automatically load a subset of world plugins.
-
Fix to handle multiple logical cameras.
-
Improve ign tool support on macOS.
-
Add support for topic statistics on breadcrumb deployments.
-
Fix slot in Plotting plugin.
-
Fix shadow artifacts by disabling double sided rendering.
-
Kinetic energy monitor plugin.
-
Change nullptr to a int ptr for qt 5.15.2.
-
Generate valid topics everywhere (support names with spaces).
-
All changes up to version 3.7.0.
-
Update Dockerfiles to use focal images
-
Updated source build instructions for ign-gazebo4
-
Add tests for the AnimationTime component
-
Fix pose msg conversion when msg is missing orientation
-
Resolved updated codecheck issues
-
Use new backpack version in tests
-
Fix segfault in the Breadcrumb system when associated model is unloaded
-
Added user commands to example thermal camera world
-
Helper function to set component data
-
Remove unneeded if statement
-
Fix flaky RecordAndPlayback test in INTEGRATION_log_system
-
Make PeerTracker test more robust
-
Use a std::promise/std::future mechanism to avoid waiting in a looop until all
stepAck
messages are received -
Optical Tactile Sensor Plugin
-
All changes up to and including those in version 3.5.0 and version 2.25.0
-
Names with spaces: add string serializer
-
Filter mesh collision based on
collide_bitmask
property -
Add force focus when mouse enters render window
-
Fixed docblock showGrid
-
More actor components and follow plugin
-
Filter the record menu and write the format to the file according to which button the user pushed (mp4 or ogv)
-
Fix scene manager losing header file
-
Fixed left menu events
-
Fix yaw units typo in Component Inspector plugin
-
Enable alpha based transparency on PBR materials by default
-
Qt auto scale factor for HiDPI displays
-
Sync components removal
-
Add error handling for JointAxis::SetXyz and remove use of use_parent_model_frame
-
Make some tests more robust
-
Fix Qt5 warnings for using anchors
-
Plotting Components Plugin
-
Visualize Lidar Plugin
-
Replaced common::Time for std::chrono
-
Tutorial, examples and documentation updates
-
Migration from BitBucket to GitHub
-
Use interpolate_x sdf parameter for actor animations
-
Actor skeleton animation (auto update mode)
-
Added support for removing sensors at runtime
-
Add support for visual visibility flags and camera visibility mask
-
Support and
-
Depend on ign-rendering4, ign-gui4, ign-sensors4
-
Axis-Aligned Bounding Boxes
-
Add window focus upon mouse entering the render window
-
Fix examples in migration plugins tutorial.
-
Added missing namespace in
detail/EntityComponentManager.hh
. -
Automatically load a subset of world plugins.
-
Update gtest to 1.10.0 for Windows compilation.
-
Updates to ardupilot migration tutorial.
-
Don't make docs on macOS.
-
Fix pose msg conversion when msg is missing orientation
-
Address code checker warnings
-
Test fixes
-
Documentation updates
-
Fix segfault in the Breadcrumb system when associated model is unloaded
-
Added user commands to example thermal camera world
-
Helper function to set component data
-
Remove unneeded if statement in EntityComponentManager
-
Clarify how time is represented in each phase of a System step
-
Switch to async state service request
-
Update key event handling
-
Tape Measure Plugin
-
Move deselect and preview termination to render thread
-
Logical audio sensor plugin
-
add frame_id and child_frame_id attribute support for DiffDrive
-
Add ability to record video based on sim time
-
Add lockstep mode to video recording
-
Disable right click menu when using measuring tool
-
Updated source build instructions
-
More world APIs, helper function ComponentData
-
Improve fork experience
-
Fix a crash in the grid config plugin, set grid material
-
Document deprecation of log playback
<path>
SDF param -
Enable mouse highlighting selection on resource spawner
-
Add support for custom render engines
-
Component Vector -> Map ECM Optimization
-
Fix gui sendEvent memory leaks
-
Support nested models
-
Generalize actor count and pose in actor population erb SDF
-
Add more link APIs, with tutorial
-
Add screenshots to GUI config tutorial
-
Fix adding performers to entity tree
-
Remove sidebar and put world control in bottom left for joint controller examples
-
Allow executing a blocking single Server run in both paused and unpaused states
-
Add camera video recorder system
-
Decrease time step for quadcopter world
-
Add support for moving the GUI camera to a pose
-
Remove
lib
+.so
from plugin's name -
EntityComponentManager::EachRemoved documentation fix.
-
Add more model APIs.
-
Update dimensions of the grid config.
-
Fix top-left toolbar layout so magnet shows.
-
Add instructions to bitmask world.
-
Add search and sort for resource spawner.
-
Fix source build instructions for ign-gazebo3.
-
Added playback scrubber GUI
-
Added wheel slip system plugin.
-
Enhanced log playback performance.
-
Tests & Warnings: Qt 5.14, breadcrumbs, Gui, ign_TEST
-
Added support for specifying topics to record.
-
Make sure OpenGL core profile context is used by GzScene3D.
-
Support relative paths for PBR materials
-
Add file extension automatically for record plugin.
-
Support spawning during log playback.
-
Add Render Engine Cmd Line option
-
Added marker array service.
-
Introduced a new parameter in the scene3D plugin to launch in fullscreen.
-
Fix issue #285 by adding checks for a marker's parent.
-
Fix non-specified material error.
-
Added simulation world with large number of entities.
-
Fixed parsing of the touch plugin' enabled flag.
-
Added buoyancy system plugin.
-
Implemented shift + drag = rotate in the GUI.
-
Backport collision bitmask changes
-
Added velocity command to TPE.
-
This version includes all features in Gazebo 2.23.0
- Merge ign-gazebo2 to ign-gazebo3
-
Port support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Added Link::AddWorldWrench function that adds a wrench to a link.
-
Fix duplicate marker services and crash due to unset marker field
-
Support s from Fuel
-
Add support for thermal camera
-
Add window focus upon mouse entering the render window
-
Add example world for collide bitmask feature
-
Remove sdf element from visuals that do not emit light in the example worlds
-
Support for sdformat frame semantics
-
Support for relative path URIs for actors
-
Add rechargeable battery model
-
Add Marker Manager
-
Parse material emissive map, bump to msgs5 and transport8
-
Move function definitions to their correct locations in EntityComponentManager
-
Depend on ign-rendering3, ign-gui3, ign-sensors3
-
Rendering and Animating Actors
-
Added wheel slip system plugin.
-
Enhanced log playback performance.
-
Tests & Warnings: Qt 5.14, breadcrumbs, Gui, ign_TEST
-
Added support for specifying topics to record.
-
Make sure OpenGL core profile context is used by GzScene3D.
-
Support relative paths for PBR materials
-
Add file extension automatically for record plugin.
-
Support spawning during log playback.
-
Resource env var, with transport interface.
-
Save http URIs (fix tests)
-
Insert Local Models.
-
Modernize actions CI.
-
Sensor topics available through components and GUI.
-
Customizable layouts - fully functional.
-
Add Fuel World Support.
-
Insert Fuel Models.
-
Disable rendering tests on macOS that are known to fail.
-
Fix tests on Blueprint.
-
Publish remaining breadcrumb deployments.
-
Deactivate PerformerDetector if its parent model gets removed.
-
Backport support for s from Fuel #255
- Allow zero or more key/value pairs to be added to detection header information.
-
Added support for controlling which joints are published by the JointStatePublisher.
-
Added an additional pose offset for the performer detector plugin.
-
Fixed battery issues and updated tutorial.
- Properly add new models into the scenegraph. With this fix, when a model is spawned it will be added into the graph and resulting calls to the
scene/info
service will return a correctmsgs::Scene
.
-
Updated battery model to stop battery drain when there is no joint velocity/force command, and added a recharging trigger.
-
Fix segfault in the Breadcrumbs system
-
Added an
<odom_topic>
element to the DiffDrive system so that a custom odometry topic can be used.
-
Use updated model names for spawned models when generating SDFormat
-
Allow joint force commands (JointForceCmd) to dscharge a battery.
-
Allow renaming breadcrumb models if there is a name conflict
-
Add TriggeredPublisher system
-
Add PerformerDetector, a system for detecting when performers enter a specified region
-
Added a
/world/<world_name>/create_multiple
service that parallels the current/world/<world_name>/create
service. Thecreate_multiple
service can handle anignition::msgs::EntityFactory_V
message that may contain one or more entities to spawn. -
DetachableJoint system: Add option to suppress warning about missing child model
-
Allow battery plugin to work with joint force systems.
-
Make breadcrumb static after specified time
-
Disable breadcrumbs if the
max_deployments
== 0. -
Add static pose publisher and support pose_v msg type in pose publisher system
-
Refactor Gui.hh so that the Gazebo GUI can be ran from other packages
-
Add ability to save worlds to SDFormat
-
Add window focus upon mouse entering the render window
-
Add support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Add support for setting visual transparency through SDF
-
Add
JointPositionReset
andJointVelocityReset
components to reset the joint state. -
Logging meshes and materials
-
List plugin env vars
-
Fix protobuf / clang warnings
-
Component inspector
-
Log compress
-
Set process titles
-
Add custom user snapping
-
Add GUI to configure grid
-
Add multiple entity selection to view angle
-
Highlight selected entities
-
Log record overwrite
-
Add copyright to QML files
-
Fix shift translation bug
-
Fix seeking back in time in log playback
-
Fix the deprecated ign-gazebo command line
-
Always use the latest render texture in scene3d
-
Remove redundent messages when levels get unloaded
-
View angle plugin
-
Support breadcrumb performers
-
Drag and drop Fuel object into mouse position
-
Add hotkey keybindings
-
Use Actuator component to communicate between MulticopterVelocityControl and MulticopterMotorModel systems
-
Backport fix to insert multiple lights with same name
-
Get all component types attached to an entity
-
Fix tooltips on entity tree
-
Add Multicopter velocity controller
-
Fix crash when removing an entity being followed
-
Add option to right click and remove nodes
-
Fix jumpy log playback
-
Remove Scene3d Text anchors
-
Show grid using SDF file
-
Parse visual cast shadows and add CastShadows component
-
Update SceneBroadcaster to publish state msg for world with only static models
-
Add log video recorder
-
Rechargeable battery model
-
Add Breadcrumbs system
-
Drag models from Fuel
-
Improvements to GUI configuration
-
Prevent crash when attempting to load more than one render engine per process
-
Handle Relative URIs
-
Avoid using invalid/unsupported joints
-
Add mutex to protect views from potential concurrent access
-
Add
Link::WorldKineticEnergy
for computing total kinetic energy of a link with respect to the world frame. -
Improve steering behavior of example tracked vehicle
-
Rewind / reset and seek
-
Add Follow mode to GUI
-
Custom odom frequency in sim time
-
Add Move To gui plugin
- Use the JointSetVelocityCommand feature to set joint velocities
-
Add video recorder gui plugin
-
Vertical rays for lidar demo
-
Print world path when using cli
- Fix order of adding and removing rendering entities, and clean up mesh materials in the SceneManager.
-
Move creation of default log path to ServerConfig. This lets both console logs and state logs to be stored in the same directory. The console messages are always logged. Allow state log files to be overwritten.
-
Baseline for stereo cameras
-
Fix log playback with levels. This drops support for logs created before v2.0.0.
-
Add worker threads for System PostUpdate phase
-
Added a test runner for executing an SDF and recording simulation rates. See the
test/performance/READEM.md
file for more info.
- Clear stepMsg before populating it
-
Improve performance of Pose Publisher
-
Fix distributed sim
- The LinearBatteryPlugin system publishes battery state
- Bundle scene updates in sensor system
-
Improve physics system peformance by skipping static model updates. Components state information has been incorporated, which is used to indicate if a component change is periodic (such as through a physics update) or a one-time change (such as through a user command).
-
Add sdf parameter to battery to start draining only when robot has started moving
-
Improve SceneBroadcaster peformance by 1) Limit message generation if subscribers to pose topics are not present, 2) Set world stats message instead of copying the message, 3) Suppress scenegraph updates when there are no new entities, 4) Make better use of const functions, 5) Prevent creation of msgs::SerializedStep every PostUpdate, 6) Only serialized and transmit components that have changed.
-
The DiffDrive system publishes odometry information.
-
Allow attaching plugins to sensors from a server config.
-
Remove world name from frame_ids
-
Fix deadlock when spawning robots
-
Set default topics for rendering sensors
-
Support custom random seed from the command line.
-
RenderUtil fix bad merge: check for existing entities in GzScene3D on initialization.
-
Allow sensors to load plugins.
-
Parse and load submesh geometry in visuals.
-
Allow setting the update frequency of pose publisher.
-
Added RGBD camera sensor.
-
Fix Docker scripts.
-
Support log playback from a different path
-
RenderUtil: check for existing entities in GzScene3D on initialization.
-
SceneBroadcaster: only send pose state periodically.
-
PeerTracker: increase distributed simulation peer tracking timeout.
-
MultiCopterMotorModel: add mutex to protect motor velocity command.
-
Tweaks to example worlds
-
DiffDrive system: add topic as system parameter.
-
Log entity creation and deletion
-
Multicopter motor model
-
Fix removing selected entity
-
Collision serialization
-
Add support for moving and rotating models
-
Pose commands
-
Level performers can be added at runtime using a service call. See the levels tutorial for more information.
-
Update worlds to GzScene3D
-
Reduce logging file size
-
Update PosePublisher system to publish sensor poses and to use scoped names for frame ids
-
Fix gui plugin linking issue
-
Toolbar colors
-
Rename Scene3D gui plugin to GzScene3D
-
Fix distributed sim documentation
-
Port Scene3D gui plugin from ign-gui. Renamed to GzScene3D.
-
Entity tree UI
-
Add rendering component
-
Update Camera and DepthCamera components to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Added system for ignition::sensors::AirPressureSensor.
-
Support conversion and serialization of Imu components. IMU sensors are loaded from an SDF DOM object.
-
Throttle sensors update rate
-
Fix changing themes
-
Battery tweaks
-
Support conversion and serialization of PBR parameters in a material component
-
Joint state pub
-
Update Altimeter component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Update docker nightly dependencies
-
Ign tool
-
State broadcast
-
Use world statistics message on network
-
Update Magnetometer component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Fix Scene3D loading empty world
-
Support conversion and serialization of scene and light components
-
Operators instead of De/Serialize
-
Remove PIMPL from Component
-
Delay scene broadcaster transport setup
-
Report link poses from secondaries during distributed simulation, using a cache
-
Restore log playback
-
ECM changed state
-
Joint serialization
-
Use scene ambient and background color information in sensor configuration.
-
Performance benchmarking
-
Remove emissive component from visual materials
-
Serialization for more components
-
Added an SDF message to the start of log files.
-
Unify network and sync managers
-
Add PerformerLevels component
-
Distributed sim deprecate envs
-
Use ign-sensors magnetometer sensor plugin
-
Use ign-sensors altimeter sensor plugin
-
Use ign-sensors imu sensor plugin
-
Depend on ign-sensors rendering component
-
Add Wind Plugin (Ported from Gazebo classic)
-
Port battery plugin from Gazebo classic
-
Use ISO timestamp for default log path
-
Logging tutorial
-
Joystick SDF small typos
-
Add
Link
: a convenience class for interfacing with link entities -
Added LiftDragPlugin (ported from Gazebo classic)
-
Logging refactor unique path functions to ign-common
-
Added test for log record and playback.
-
Add ApplyJointForce system
-
More ign-msgs <-> SDF conversions: Inertial, Geometry, Material
-
Logging command line support
-
Remove inactive performers instead of setting static
-
Use state instead of pose in distributed simulation
-
Distributed implies levels
-
Add a basic JointController system
-
Enforce component type uniqueness
-
Clean CI: disable test known to fail on OSX
-
Logical camera topic name check
-
Added command line options to configure distributed simulation. These will replace the environment variables.
-
Add systems to queue before actually adding them to runner
-
Added a docker image that uses the ignition meta package
-
Move some design docs to tutorials
-
Disable GUI when using distributed simulation
-
Bring component type names back
-
A few tweaks to logging
-
Handle friction coefficients
-
Change private msgs namespace
-
Set tutorial titles
-
Example tunnel world
-
Conversion from chrono to ign-msgs
-
Prevent error message when using levels
-
Distributed performers running in lockstep
-
Fix documentation tagfiles
-
Convert gui library into a component
-
include wherever special int types like uint64_t are used
-
Move network internal
-
Logging / playback
-
ECM state streaming
-
Unversioned system libraries
- Use TARGET_SO_NAME to fix finding dartsim plugin
- Update gazebo version number in sdf files
- Initial release
-
Add support for joints
-
Use SimpleWrapper for more component types
-
Create EventManager and delegate System instantiation to SimulationRunner
-
Integrate ign-gui
-
Remove some build dependencies.
-
Added basic Entity class.
-
Added a basic System class.