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Make sure OpenGL core profile context is used by GzScene3D #339

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merged 3 commits into from
Sep 15, 2020

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peci1
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@peci1 peci1 commented Sep 9, 2020

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thanks for testing this and submitting a PR!

Tested on my machine that uses nvidia driver and it's working fine.

src/gui/plugins/scene3d/Scene3D.cc Outdated Show resolved Hide resolved
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iche033 commented Sep 9, 2020

looks good to me. Just need to trigger another round of CI builds once jenkins is back online..

@peci1 peci1 closed this Sep 9, 2020
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@peci1 peci1 closed this Sep 9, 2020
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peci1 commented Sep 9, 2020

I'm not sure what the test results mean... None of the failures should be related.

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iche033 commented Sep 9, 2020

the test failures should be unrelated and are captured in gazebosim/gz-rendering#129.

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peci1 commented Sep 9, 2020

Aahh... I've just triggered a rebuild :-D If that's possible, you can stop it to save buildfarm time.

@chapulina chapulina merged commit 3c1d27d into gazebosim:ign-gazebo2 Sep 15, 2020
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3 participants