r167
https://github.com/mrdoob/three.js/wiki/Migration-Guide#r166--r167
https://github.com/mrdoob/three.js/milestone/80?closed=1
- Global
- BatchedMesh
- Box2, Box3
- Escape ternary condition in
containsPoint()
andintersectsBox()
. #28871, #28872 (@satelllte)
- Escape ternary condition in
- BloomNode
- ColorAdjustmentNode
- ColorManagement
- Add
getLuminanceCoefficients()
. #28880 (@donmccurdy)
- Add
- CubeTextureNode
- DepthOfFieldNode
- DenoiseNode
- DotScreenNode
- FilmNode
- FXAANode
- GLSLNodeBuilder
- GTAONode
- InstancedMesh
- LightingModel
- Lut3DNode.
- MathNode
- Matrix2
- Add new class. #28923 (@gkjohnson)
- MeshBasicNodeMaterial
- MRTNode
- NodeMaterial
- Fix
envMap
for lambert and phong. #28812 (@Mugen87) - Honor
lightMapIntensity
. #28814 (@Mugen87) - Honor
aoMapIntensity
. #28817 (@Mugen87) - Honor
ambientOcclusion
in basic, lambert, phong and toon. #28819, #28822 (@Mugen87) - Honor
emissiveIntensity
. #28924 (@Mugen87) - Add
setupOutgoingLight()
. #28941 (@Mugen87)
- Fix
- Nodes
- Add missing export. #28760 (@RenaudRohlinger)
- Fix serialization/deserialization. #28944, #28946 (@Mugen87)
- ObjectLoader
- PixelationNode
- Add FX class for pixelation effects. #28802 (@cmhhelgeson)
- PostProcessing
- Introduce
renderOutput()
. #28781 (@sunag) - Add MSAA support. #28784 (@RenaudRohlinger)
- Share context between RTT. #28811 (@sunag)
- Auto-MRT. #28833 (@sunag)
- Add missing
dispose()
methods in effects. #28892 (@Mugen87) - Honor pixel ratio in effects. #28895 (@Mugen87)
- Cache linear depth and
viewZ
of depth textures inPassNode
. #28922 (@cmhhelgeson)
- Introduce
- Renderer
- RGBShiftNode
- RTTNode
- ScriptableNode
- Shaders
- Improve packing. #28789 (@WestLangley)
- TextureNode
- TransitionNode
- Add FX class for scene transitions. #28847 (@cmhhelgeson)
- TSL
- WebGLRenderer
- WebGLUniformsGroups
- WebGPUBindingUtils
- WebGPURenderer
BatchMesh
support for instanced rendering with sorting, frustum culling. #28753 (@RenaudRohlinger)- Fix individual bind group cache. #28790 (@sunag)
- Extend max workgroups capabilities. #28846 (@RenaudRohlinger)
- Fix calculation of
instanceIndex
in compute shaders. #28865 (@RenaudRohlinger) - Fix shadows on objects with
receiveShadow=false
. #28874 (@RenaudRohlinger) - Correct shadows on material rebuilding. #28889 (@aardgoose)
- Fix edge case when video data is unavailable. #28894 (@aardgoose)
- Remove deprecated
Node.construct()
method. #28902 (@aardgoose) - Introduce
renderer.transparent
andrenderer.opaque
. #28900 (@sunag) - Add enable Directive, enable extension support. #28615 (@cmhhelgeson)
- Add background names. #28911 (@sunag)
- Fix render target dispose and MRT. #28912 (@sunag)
- Align integer attribute check of WebGL backend. #28918 (@Mugen87)
- Instance mesh use binding group instead of attribute. #28726 (@z4122)
- Add
PCFShadowMap
support. #28926 (@Mugen87, @sunag) - Support to dynamic
light.castShadow
. #28945 (@sunag) - Add
PCFSoftShadowMap
support. #28951 (@Mugen87, @sunag)
Documentation
- Remove redundant definitions. #28860 (@Mugen87)
- Expand
aoMapIntensity
description. #28917 (@donmccurdy)
Examples
- Clean up. #28808, #28832, #28864, #28925, #28929, #28943 (@tomhsiao1260, @WestLangley, @Mugen87, @Methuselah96)
- Add
webgpu_refraction
example. #28761, #28766 (@Mugen87, @RenaudRohlinger) - Restore look of particle snow demo. #28799 (@Mugen87)
- Improve the slider in the wide gamut example. #28810 (@WestLangley)
- Fix wrong color space in
webgpu_equirectangular
example. #28828 (@Mugen87) - Scroll to currently selected example in the sidebar. #28837 (@aardgoose)
- Update exports in
Addons
. #28916 (@Methuselah96) - Add
webgpu_tsl_galaxy
example. #28955 (@brunosimon)
Addons
-
GLTFExporter
- Set
willReadFrequently
totrue
when using Canvas 2d. #28893 (@myznikovgleb) - Remove unnecessary early return. #28938 (@POPOBE97)
- Set
-
SimplifyModifier
-
SSAOPass
-
TextureUtils
-
Transpiler
-
UltraHDRLoader
- Add new loader for loading UltraHDR textures. #28825, #28845, #28932 (@mjurczyk, @Methuselah96)
-
VTKLoader