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NodeMaterial: Add setupOutgoingLight()
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#28941
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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@@ -41,7 +41,7 @@ class NodeMaterial extends Material { | |||
this.forceSinglePass = false; | |||
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this.fog = true; | |||
this.lights = true; | |||
this.lights = false; |
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Probably better to set lights
to false
by default since we should not assume all custom node materials implement proper lighting models.
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I totally agree.
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I think we should do this with fog too.
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Let's do that in a separate PR though. The testing for such changes can take a bit time.
Related issue: -
Description
Lit materials like lambert, phong or standard should be black if no lights are in the scene and no emissive is defined. This is currently not true for node materials since
diffuseColor.rgb
is defined as the default outgoing light.For reproduction: https://jsfiddle.net/5kat2bom/1/
This issue is solved by adding
setupOutgoingLight()
which checks iflights
is set totrue
. If so, the default outgoing light is black. Otherwise it isdiffuseColor.rgb
. The code is not inlined but insetupOutgoingLight()
soMeshBasicNodeMaterial
can overwrite the implementation.