WebGPURenderer: correct shadows on material rebuilding. #28889
Merged
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Related issue: #28874
The above PR broke shadows when materials are rebuilt after initial use. This is exhibited in the webgpu_clipping example, where disabling the global clipping planes, the shadows on the 'ground' object are removed.
On the rebuild of a material receiving shadows, the colorNode is the _defaultColorNode, and is not replaced with the correct version because the shadowNode already exists.
This PR preserves the colorNode used for materials that receive shadows and reuses it on material rebuild if required.