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Nodes: Add TransitionNode. #28847

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merged 10 commits into from
Jul 18, 2024
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cmhhelgeson
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Related issue -

Port of existing transition post processing feature of RenderTransitionPass to node post processing system.

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github-actions bot commented Jul 11, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
683.7 kB (169.3 kB) 683.7 kB (169.3 kB) +0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
460.9 kB (111.2 kB) 460.9 kB (111.2 kB) +0 B


window.addEventListener( 'resize', onWindowResize );

function onWindowResize() {3

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Code scanning / CodeQL

Expression has no effect Warning

This expression has no effect.
@@ -0,0 +1,64 @@
import TempNode from '../core/TempNode.js';
import { uv } from '../accessors/UVNode.js';
import { addNodeElement, tslFn, nodeObject, float, If } from '../shadernode/ShaderNode.js';

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Unused variable, import, function or class Note

Unused import If.
@cmhhelgeson cmhhelgeson force-pushed the webgpu_transition_pass branch from fe4a105 to 841d0dd Compare July 15, 2024 01:22
@Mugen87
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Mugen87 commented Jul 16, 2024

Is this PR ready to review?

@cmhhelgeson
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Is this PR ready to review?

Unfortunately no, I'm trying to investigate the proper way to dynamically change the value of the mixTextureNode, using the 3DLut example as a reference (i.e the value of the mixTexture used by the pass is directly updated in the animate loop). However, for whatever reason, I haven't been successful in replicating the approach.

import TempNode from '../core/TempNode.js';
import { uv } from '../accessors/UVNode.js';
import { addNodeElement, tslFn, nodeObject, float, If } from '../shadernode/ShaderNode.js';
import { NodeUpdateType } from '../core/constants.js';

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Unused import NodeUpdateType.

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import TWEEN from 'three/addons/libs/tween.module.js';
import { uniform, transition, pass, texture } from 'three/tsl'

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Unused import texture.
@cmhhelgeson cmhhelgeson marked this pull request as ready for review July 16, 2024 21:18
@Mugen87 Mugen87 changed the title Nodes: Add TransitionNode Nodes: Add TransitionNode. Jul 18, 2024
@Mugen87 Mugen87 added this to the r167 milestone Jul 18, 2024

const color = vec4().toVar();

If( useTextureNode.equal( int( 1 ) ), () => {
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I have refactored this bit since I think the if clause makes the code more readable.


} ).else( () => {

color.assign( mix( texelTwo, texelOne, mixRatioNode ) );
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@Mugen87 Mugen87 Jul 18, 2024

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The transition was broken when useTextureNode is set to 0 since texelTwo and texelOne should be switched in this mix statement.

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Mugen87 commented Jul 18, 2024

BTW: You should be able to avoid any code formatting issues by integrating ESLint in your editor. VSCode for example can automatically detect the ESLint configuration of the project and auto-format files to avoid linter issues.

@Mugen87 Mugen87 merged commit ffef510 into mrdoob:dev Jul 18, 2024
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mrdoob commented Jul 18, 2024

The code for these new nodes is beautiful ~

@cmhhelgeson cmhhelgeson deleted the webgpu_transition_pass branch July 18, 2024 16:35
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3 participants