Releases: edbeeching/godot_rl_agents
Releases · edbeeching/godot_rl_agents
Release 0.8.0
What's Changed
- Imitation learning support by @Ivan-267 in #169
- Adds downfall env to tests and hub by @edbeeching in #176
- Add SB3 script instructions link to readme by @Ivan-267 in #178
- Update sb3_imitation.py by @Ivan-267 in #180
- Fix typo "aims" by @batikanor in #182
- Updated WORKING_WITH_CSHARP.md with CSharpAll variant details by @LorinczAdrien in #185
- [WIP] Add working with c sharp doc by @Ivan-267 in #184
- Ready for testing 🧪 Multi-policy training support by @Ivan-267 in #181
- release 0.8.0 by @edbeeching in #190
New Contributors
- @batikanor made their first contribution in #182
- @LorinczAdrien made their first contribution in #185
Full Changelog: v0.7.0...v0.8.0
v0.7.0
What's Changed
- Fix rllib by @edbeeching in #140
- Adds nparallel multi-process support to CleanRL example by @Ivan-267 in #145
- Update ADV_STABLE_BASELINES_3.md by @Ivan-267 in #146
- Require sb3 version 2 or newer by @Ivan-267 in #148
- Fix a small spelling error in the Readme by @Curtiss02 in #151
- updates version to v0.6.2 by @edbeeching in #153
- Update readme by @metinc in #154
- fixing broken tests on main by @edbeeching in #156
- Refactor godot_env.py by @Ivan-267 in #129
- Fix inference when action names are not alphabetic by @Ivan-267 in #159
- Adds optional linear LR schedule to the example by @Ivan-267 in #157
- Adds general tips to the docs. by @Ivan-267 in #162
- Adds saving model on
ctrl + c
in Python during training by @Ivan-267 in #160 - Adds the ability to use more algorithms from sbx and sb3-contrib (with e.g. MlpPolicy) by @Ivan-267 in #163
- Adds a node reference to the documentation by @Ivan-267 in #165
- [fix]Ray 2.9.0 failed tests by @Ivan-267 in #164
- Adds new example envs to test suite by @edbeeching in #166
- Update troubleshooting by @Ivan-267 in #167
- fix dtype of image data by @Ivan-267 in #158
- Adds onnx export to cleanrl example by @Ivan-267 in #161
- Adds code quality by @edbeeching in #168
- Release v0.7.0 by @edbeeching in #171
New Contributors
- @Curtiss02 made their first contribution in #151
- @metinc made their first contribution in #154
Full Changelog: v0.6.0...v0.7.0
Release 0.6.0
What's Changed
- Adds multi-training backend support by @edbeeching in #111
- feat(sb3): also track reward in tensorboard by @visuallization in #113
- feat(multi discrete action spaces): added support for multi discrete action spaces by @visuallization and @Ivan-267 in #110
- Fixes clean_rl_example.py default env path and related CUSTOM_ENV documentation section by @Ivan-267 in #116
- Update setup.cfg to fix sb3 not training after installing godot-rl by @Ivan-267 in #120
- Update CUSTOM_ENV.md - Small spelling correction by @Ivan-267 in #122
- Adds multiple env support to the SB3 wrapper by @edbeeching in #123
- Feature: experiment_dir + experiment_name by @visuallization in #126
- Experiment name typo correction by @Ivan-267 in #131
- chore(docs): added short entry regarding training statistics and tensorboard by @visuallization in #128
- Feature/hp tuning by @visuallization in #130
- Updates support of sb3 to latest version by @edbeeching in #134
- Adds resuming and saving model to sb3 example by @Ivan-267 in #135
- Update ADV_STABLE_BASELINES_3.md by @Ivan-267 in #136
Full Changelog: v0.5.0...v0.6.0
Beta Release 0.5.0
- ONNX Support
- Greatly improved Documentation
- Adds ONNX models for BallChase, JumperHard and FlyBy
- Bugfixes
What's Changed
- Doc updates by @edbeeching in #85
- Improved FAQ and Fixed Typos by @AleryBerry in #87
- Feat(rllib): added possibility to set the experiment name by @visuallization in #82
- Test updates by @edbeeching in #88
- chore(readme): updated clean rl title by @visuallization in #93
- chore(debugging): added more debug information on import error by @visuallization in #91
- updates deps and wrappers for version 0.4.8 by @edbeeching in #94
- Update CUSTOM_ENV.md by @edbeeching in #96
- Fixed error in _set_platform_suffix by @AustereTriceratops in #97
- Update utils.py by @yizhangliu in #99
- Added note to CUSTOM_ENV.md that addresses issue #100 by @kasmith11 in #102
- Adds sb3 onnx export by @edbeeching in #101
New Contributors
- @AleryBerry made their first contribution in #87
- @AustereTriceratops made their first contribution in #97
- @yizhangliu made their first contribution in #99
- @kasmith11 made their first contribution in #102
Full Changelog: v0.4.7...v0.5.0
Release v0.4.7
What's Changed
- Godot4 by @edbeeching in #27
- Fixed issues mentioned in issue#33 by @ryash072007 in #38
- Created clean rl example by @edbeeching in #42
- Remove = from --fixed fps by @jtatusko in #43
- chore(readme): added missing code formatting + deleted redundant download snippet by @visuallization in #46
- Adds multi dist support to all envs by @edbeeching in #50
- chore(readme): added a disclaimer about the plugin's compatibility by @visuallization in #57
- Update CUSTOM_ENV.md by @ryash072007 in #67
- Add export option to RayRLLib by @yaelatletl in #68
- Feature: MacOs Support by @visuallization in #74
- MacOS M1 support for rllib by @visuallization in #76
- Feature: Allow Users to select version by @yaelatletl in #75
- Docs custom envs by @edbeeching in #80
- Feature: convert action space + make rllib run on wsl2 by @visuallization in #79
New Contributors
- @ryash072007 made their first contribution in #38
- @jtatusko made their first contribution in #43
Full Changelog: v0.2.2...v0.4.7
Release 0.2.2 fixes issue where linux builds were including in the environment.yml file.
Fixes issue where linux builds were including in the environment.yml file.
Release 0.2.1 fixes a bug in the installation instructions
Sensor suite and improved docs
Implemented a number of features, bug fixes and improvements to the documentation.
v0.1.0
version 0.1.0 of Godot RL agents
Includes 4 example games and wrappers for Ray RLlib and StableBaselines3