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Releases: edbeeching/godot_rl_agents

Release 0.8.0

18 Jun 12:56
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Full Changelog: v0.7.0...v0.8.0

v0.7.0

02 Feb 14:51
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Full Changelog: v0.6.0...v0.7.0

Release 0.6.0

24 Jul 06:50
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Full Changelog: v0.5.0...v0.6.0

Beta Release 0.5.0

15 May 19:59
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  • ONNX Support
  • Greatly improved Documentation
  • Adds ONNX models for BallChase, JumperHard and FlyBy
  • Bugfixes

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Full Changelog: v0.4.7...v0.5.0

Release v0.4.7

08 Mar 15:40
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Full Changelog: v0.2.2...v0.4.7

Release 0.2.2 fixes issue where linux builds were including in the environment.yml file.

21 Apr 13:58
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Fixes issue where linux builds were including in the environment.yml file.

Release 0.2.1 fixes a bug in the installation instructions

28 Mar 08:49
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Sensor suite and improved docs

24 Mar 16:45
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Implemented a number of features, bug fixes and improvements to the documentation.

  • Including an updated sensor suite.
  • New checkpoints for the updated sensors.
  • The conda environment should now work out of the box and support GPUs. #8 #9
  • Fixed a bug with the reward function in the BallChase env #11
  • Improved documentation #7

v0.1.0

17 Oct 18:37
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v0.1.0 Pre-release
Pre-release

version 0.1.0 of Godot RL agents
Includes 4 example games and wrappers for Ray RLlib and StableBaselines3