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Pull requests: CleverRaven/Cataclysm-DDA
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Fix Small Lighthouse Tower Floor
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#78613
opened Dec 16, 2024 by
WhaleYogurt
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Various misc improvements to camp crafting
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Player Faction Base / Camp
All about the player faction base/camp/site
#78612
opened Dec 16, 2024 by
RenechCDDA
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[Magiclysm] The Great Damage Randomization and Normalization
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
#78611
opened Dec 16, 2024 by
Standing-Storm
•
Draft
[Magiclysm/Innawood] Blacklist iron and plastic golems Innawood
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#78610
opened Dec 16, 2024 by
Standing-Storm
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fert_supplement is MISSION_ITEM
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#78606
opened Dec 16, 2024 by
GuardianDll
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pre_ effects accounts for NO_DISEASE flag
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#78605
opened Dec 16, 2024 by
GuardianDll
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[Magiclysm] Add feral technomancers
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#78599
opened Dec 16, 2024 by
Standing-Storm
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Weekly Changelog 2024-12-09 to 2024-12-16
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
Organization
General development organization issues
#78598
opened Dec 16, 2024 by
kevingranade
•
Draft
Added test for morale check for ranged kill of unaware hostile bandit
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Character / Player
Character / Player mechanics
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
#78593
opened Dec 15, 2024 by
Night-Pryanik
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Allow more customizable XP costs for spell leveling
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#78583
opened Dec 15, 2024 by
b3brodie
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[Magiclysm] Add some new high Difficulty spells
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#78582
opened Dec 15, 2024 by
Standing-Storm
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[Sky Island] Progressive autodoc improvement
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Sky Island
Anything about the Sky Island mod
Mods
Issues related to mods or modding
#78581
opened Dec 15, 2024 by
Standing-Storm
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Fix recipe requirement inheritance
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Magiclysm
Anything to do with the Magiclysm mod
Canonical test ordering - lexicographic
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Build
Issues regarding different builds and build environments
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#78570
opened Dec 14, 2024 by
RenechCDDA
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typified creature.h and monster.h
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
Items: Archery
Bows, crossbows, arrows, bolts
Items: Armor / Clothing
Armor and clothing
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Vehicles
Vehicles, parts, mechanics & interactions
#78565
opened Dec 14, 2024 by
PatrikLundell
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Jsonify water boiling and other temperature effects on the item
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Migrate compare item menu to imgui
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
#78557
opened Dec 14, 2024 by
mqrause
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Add some tests for NPC rules
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#78524
opened Dec 12, 2024 by
RenechCDDA
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[ Xedra Evolved ] Gracken Stomach Recipes and Herbivore Code
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#78505
opened Dec 12, 2024 by
Maleclypse
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Revamp the military base
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
Scenarios
New Scenarios, balancing, bugs with scenarios
Spawn
Creatures, items, vehicles, locations appearing on map
#78463
opened Dec 10, 2024 by
Milopetilo
•
Draft
1 of 9 tasks
Display item variant's base type (if relevant)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Remove salt water from swamps
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Prevent vehicles spawning inside others
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Vehicles
Vehicles, parts, mechanics & interactions
Deduplicate item contents description in the examine display
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
#78401
opened Dec 7, 2024 by
moxian
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[Xedra Evolved] Add time magic class / scenario (DRAFT)
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Scenarios
New Scenarios, balancing, bugs with scenarios
Spawn
Creatures, items, vehicles, locations appearing on map
Vehicles
Vehicles, parts, mechanics & interactions
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