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WebGLTextures: Fix depth textures with multisampling. #23611

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merged 1 commit into from
Feb 28, 2022
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@Mugen87 Mugen87 commented Feb 28, 2022

Fixed #23604.

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@vanruesc Looking good?

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Yes, that fixes it 👍

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Mugen87 commented Feb 28, 2022

@mrdoob I guess we should cherry-pick this fix to master.

@mrdoob mrdoob added this to the r139 milestone Feb 28, 2022
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mrdoob commented Feb 28, 2022

@Mugen87 Will do! 👍

@mrdoob mrdoob merged commit 2161957 into mrdoob:dev Feb 28, 2022
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mrdoob commented Feb 28, 2022

Thanks!

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mrdoob commented Feb 28, 2022

Cherry-picked into master and published 0.138.1.

@Mugen87 Mugen87 modified the milestones: r139, r138 Feb 28, 2022
donmccurdy pushed a commit to donmccurdy/three.js that referenced this pull request Mar 10, 2022
qiweicao pushed a commit to qiweicao/three.js that referenced this pull request Apr 9, 2024
nianxy pushed a commit to qiweicao/three.js that referenced this pull request Apr 10, 2024
nianxy pushed a commit to oppenfuture/three.js that referenced this pull request Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor (mrdoob#22772)

* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <[email protected]>

* WebGLRenderTarget: Clone depthTexture in copy(). (mrdoob#23462)

* Remove WebGLMultisampleRenderTarget. (mrdoob#23455)

* Remove WebGLMultisampleRenderTarget.

* THREE.Legacy.js: Add WebGLMultisampleRenderTarget.

* Exampels: Clean up.

* WebGLRenderer: Use multisampling when possible without reporting errors.

* Update WebGLRenderer.js

Co-authored-by: mrdoob <[email protected]>

* WebGLTextures: Fix depth textures with multisampling. (mrdoob#23611)

* WebGLRenderer: Fix setRenderTargetTextures(). (mrdoob#23644)

* fix transmission use multisample rtt error

* delete type definition of WebGLMultisampleRenderTarget

---------

Co-authored-by: Johnathon Selstad <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: mrdoob <[email protected]>
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Multisampling effectively disables Depth Texture
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