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WebGLRenderTarget: Clone depthTexture in copy() #23462

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merged 1 commit into from
Feb 11, 2022
Merged

WebGLRenderTarget: Clone depthTexture in copy() #23462

merged 1 commit into from
Feb 11, 2022

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mrdoob
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@mrdoob mrdoob commented Feb 11, 2022

Fixed: #22938

Description

See #22938 (comment)

@mrdoob mrdoob added this to the r138 milestone Feb 11, 2022
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mrdoob commented Feb 11, 2022

@amodiopescefaro @ChaiGusto I'm not sure this solves the issue...

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mrdoob commented Feb 11, 2022

Well, it sure seems like the right fix to me but https://jsfiddle.net/zhmoekwa/ still shows this:

Screen Shot 2022-02-11 at 10 39 52 AM

I think that's a different issue.

@mrdoob mrdoob merged commit 1b184ae into dev Feb 11, 2022
@mrdoob mrdoob deleted the rendertarget branch February 11, 2022 15:41
donmccurdy pushed a commit to donmccurdy/three.js that referenced this pull request Mar 10, 2022
RenaudRohlinger added a commit to RenaudRohlinger/three.js that referenced this pull request Mar 24, 2022
…exture and depthTexture.clone

Fixed MRT copy method:

- texture[i] needed `isRenderTargetTexture = true`
- Aligned the copy method of the depthTexture with WebGLRenderTarget (see mrdoob#23462)
Mugen87 pushed a commit that referenced this pull request Mar 31, 2022
…exture and depthTexture.clone (#23781)

Fixed MRT copy method:

- texture[i] needed `isRenderTargetTexture = true`
- Aligned the copy method of the depthTexture with WebGLRenderTarget (see #23462)
abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
…exture and depthTexture.clone (mrdoob#23781)

Fixed MRT copy method:

- texture[i] needed `isRenderTargetTexture = true`
- Aligned the copy method of the depthTexture with WebGLRenderTarget (see mrdoob#23462)
qiweicao pushed a commit to qiweicao/three.js that referenced this pull request Apr 9, 2024
nianxy pushed a commit to qiweicao/three.js that referenced this pull request Apr 10, 2024
nianxy pushed a commit to oppenfuture/three.js that referenced this pull request Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor (mrdoob#22772)

* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <[email protected]>

* WebGLRenderTarget: Clone depthTexture in copy(). (mrdoob#23462)

* Remove WebGLMultisampleRenderTarget. (mrdoob#23455)

* Remove WebGLMultisampleRenderTarget.

* THREE.Legacy.js: Add WebGLMultisampleRenderTarget.

* Exampels: Clean up.

* WebGLRenderer: Use multisampling when possible without reporting errors.

* Update WebGLRenderer.js

Co-authored-by: mrdoob <[email protected]>

* WebGLTextures: Fix depth textures with multisampling. (mrdoob#23611)

* WebGLRenderer: Fix setRenderTargetTextures(). (mrdoob#23644)

* fix transmission use multisample rtt error

* delete type definition of WebGLMultisampleRenderTarget

---------

Co-authored-by: Johnathon Selstad <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: mrdoob <[email protected]>
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