-
-
Notifications
You must be signed in to change notification settings - Fork 35.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WebGLMultipleRenderTargets: Add Options to Constructor #22772
Merged
mrdoob
merged 4 commits into
mrdoob:dev
from
zalo:fix-webglmultiplerendertargets-add-options
Feb 8, 2022
Merged
WebGLMultipleRenderTargets: Add Options to Constructor #22772
mrdoob
merged 4 commits into
mrdoob:dev
from
zalo:fix-webglmultiplerendertargets-add-options
Feb 8, 2022
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Mugen87
reviewed
Nov 3, 2021
Mugen87
reviewed
Nov 3, 2021
Mugen87
approved these changes
Feb 8, 2022
Thanks! |
0b5vr
added a commit
to 0b5vr/three-ts-types
that referenced
this pull request
Mar 1, 2022
This was referenced Mar 1, 2022
Merged
joshuaellis
pushed a commit
to three-types/three-ts-types
that referenced
this pull request
Mar 1, 2022
* change (WebGLMultipleRenderTargets): Add Options to Constructor See: mrdoob/three.js#22772 * refactor (WebGLMultipleRenderTargets): fix a lint issue
donmccurdy
pushed a commit
to donmccurdy/three.js
that referenced
this pull request
Mar 10, 2022
* WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <[email protected]>
qiweicao
pushed a commit
to qiweicao/three.js
that referenced
this pull request
Apr 9, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <[email protected]>
nianxy
pushed a commit
to qiweicao/three.js
that referenced
this pull request
Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <[email protected]>
nianxy
pushed a commit
to oppenfuture/three.js
that referenced
this pull request
Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor (mrdoob#22772) * WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <[email protected]> * WebGLRenderTarget: Clone depthTexture in copy(). (mrdoob#23462) * Remove WebGLMultisampleRenderTarget. (mrdoob#23455) * Remove WebGLMultisampleRenderTarget. * THREE.Legacy.js: Add WebGLMultisampleRenderTarget. * Exampels: Clean up. * WebGLRenderer: Use multisampling when possible without reporting errors. * Update WebGLRenderer.js Co-authored-by: mrdoob <[email protected]> * WebGLTextures: Fix depth textures with multisampling. (mrdoob#23611) * WebGLRenderer: Fix setRenderTargetTextures(). (mrdoob#23644) * fix transmission use multisample rtt error * delete type definition of WebGLMultisampleRenderTarget --------- Co-authored-by: Johnathon Selstad <[email protected]> Co-authored-by: Michael Herzog <[email protected]> Co-authored-by: mrdoob <[email protected]>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is a tiny PR which passes the options object through the constructor of WebGLMultipleRenderTargets.
This is necessary to initialize the render textures properly on mobile
(specifically, to get this GPGPU FEM Simulation working on iOS):
https://zalo.github.io/TetSim/