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Tested and validated commands
This page is mainly used for RME's internal development. It shows the list of tested and validated commands:
Semantic
**Command.name**
Validated by _Username_
***
Command.apply_percent Validated by Hiino
Command.caps_lock? Validated by Grim
Command.maj? Validated by Grim
Command.key_time Validated by Grim
Command.click_time Validated by Grim
Command.ctrl? Validated by Hiino
Command.fresh_event_id Validated by Hiino
Command.id_at Validated by Hiino
Command.include_page Validated by Hiino Rechecked by Nuki
Command.invoke_event Validated by Hiino
Command.page_runnable? Validated by Hiino
Command.key_current Validated by Hiino and Nuki
Command.key_current_rgss Validated by Hiino and Nuki
Command.key_press? Validated by Hiino and Nuki
Command.key_release? Validated by Hiino and Nuki
Command.key_repeat? Validated by Hiino and Nuki
Command.key_time Validated by Hiino and Nuki
Command.key_trigger? Validated by Hiino and Nuki
Command.keyboard_all? Validated by Hiino
Command.keyboard_any? Validated by Hiino
Command.map_id Validated by Hiino
Command.map_name Validated by Hiino
Command.max_event_id Validated by Hiino
Command.percent Validated by Hiino
Command.random Validated by Hiino
Command.random_figures Validated by Hiino
Command.picture_origin Validated by Hiino
Command.picture_show Validated by Hiino
Command.picture_x Validated by Hiino
Command.picture_y Validated by Hiino
Command.scroll_lock? Validated by Hiino
Command.mouse_all? Validated by Hiino
Command.mouse_any? Validated by Hiino
Command.mouse_current_key Validated by Hiino
Command.mouse_point Validated by Hiino
Command.mouse_press? Validated by Hiino
Command.mouse_release? Validated by Hiino
Command.mouse_repeat? Validated by Hiino
Command.mouse_square_x Validated by Hiino
Command.mouse_square_y Validated by Hiino
Command.mouse_trigger? Validated by Hiino
Command.mouse_x Validated by Hiino
Command.mouse_y Validated by Hiino
Introduction
Revised Syntax
- Switches and variables
- Local switches and local variables
- Tags and local tags
- Displaying informations in messages
Commands
Extended events
Advanced tools
RMEx use examples
- Create basic gauges
- Create gauges in battle
- Create easily a QuickTime Event
- A minimal multi-agents system
- Custom names typing system
- Titlescreen's skipper
Scripters corner