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Tristesse Contemporaine edited this page Apr 3, 2018 · 5 revisions

RMEx RPG Maker Extender

RME is the Event Extender's successor. It provides a collection of tools in order to support the customization of a RPGMaker project. It is the result of many personns' work and any contribution is welcomed.

Beware ! RME has not yet been released in beta version. What is available here is susceptible to change in days and weeks to come.

Youhou

General principle

The idea behind RME is the fact of using the command callScript to extend features provided par standard event tools. Passing through script call provides more flexibility with commands. For instance, the fact of passing a variable as an argument. A complementary collection of RME tools will also be covered in this wiki.

What has motivated a new name

The big problem was that the name "Event Extender" was no longer relevant in front of what we have done because it was extending more that the plain event layer. After an internal discussion, we came to decide that the Event Extender was a plain layer in a more ambitious application.

Development team

Contrarywise of the Event Extender, RME is the product of cooperation:

  • Grim: Event Extender's founder and subsidiary developer
  • Nuki: Project manager and main developer
  • Joke: Bilou-mastering and main developer
  • Raho: SDK's writer and subsidiary developer
  • Mspawn: Subsidiary developer
  • Hiino: Debugger and subsidiary developer (GUI)
  • Zangther: Punctual developer (and potential developer of RMEPackage)
  • Zeus81: Priceless help provider
  • Ulis: Spelling mistakes checker

Without forgetting the external help of ParadoxII, Fabien, Siegfried, Testament, Ralph, Lidenvice, Spyrojojo, Avygeil, Roys, Gaetz, Amalrich Von Monesser, Hellper, Verehn, FalconPilote, Ibiky and all the Skype's group member having helped from near and far ! We apologize for forgotten guys, don't hesitate to mention it in order to extend this list !

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