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RME is the Event Extender's successor. It provides a collection of tools in order to support the customization of a RPGMaker project. It is the result of many personns' work and any contribution is welcomed.
Beware ! RME has not yet been released in beta version. What is available here is susceptible to change in days and weeks to come.
The idea behind RME is the fact of using the command callScript
to extend features provided par standard event tools. Passing through script call provides more flexibility with commands. For instance, the fact of passing a variable as an argument.
A complementary collection of RME tools will also be covered in this wiki.
The big problem was that the name "Event Extender" was no longer relevant in front of what we have done because it was extending more that the plain event layer. After an internal discussion, we came to decide that the Event Extender was a plain layer in a more ambitious application.
Contrarywise of the Event Extender, RME is the product of cooperation:
- Grim: Event Extender's founder and subsidiary developer
- Nuki: Project manager and main developer
- Joke: Bilou-mastering and main developer
- Raho: SDK's writer and subsidiary developer
- Mspawn: Subsidiary developer
- Hiino: Debugger and subsidiary developer (GUI)
- Zangther: Punctual developer (and potential developer of RMEPackage)
- Zeus81: Priceless help provider
- Ulis: Spelling mistakes checker
Without forgetting the external help of ParadoxII, Fabien, Siegfried, Testament, Ralph, Lidenvice, Spyrojojo, Avygeil, Roys, Gaetz, Amalrich Von Monesser, Hellper, Verehn, FalconPilote, Ibiky and all the Skype's group member having helped from near and far ! We apologize for forgotten guys, don't hesitate to mention it in order to extend this list !
Introduction
Revised Syntax
- Switches and variables
- Local switches and local variables
- Tags and local tags
- Displaying informations in messages
Commands
Extended events
Advanced tools
RMEx use examples
- Create basic gauges
- Create gauges in battle
- Create easily a QuickTime Event
- A minimal multi-agents system
- Custom names typing system
- Titlescreen's skipper
Scripters corner