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[fix] #242 Frustum has incorrect spelling in softshadows #243

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merged 3 commits into from
Jan 19, 2021

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joshuaellis
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I've added the correct spelling to the type & set as the default param in pcss. It'll try to use the user's frustrum spelling & if that's undefined (for new users) then it'll use the correct spelling as deafult.

Also the readme has been updated.

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@joshuaellis
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Not sure if that's what you had in mind in terms of aliasing?

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gsimone commented Jan 19, 2021

Perfect 👍 We'll deprecate next major

@joshuaellis joshuaellis merged commit c76b61b into beta Jan 19, 2021
@joshuaellis joshuaellis deleted the fix/242-frustum-spelling branch January 19, 2021 12:03
joshuaellis added a commit that referenced this pull request Jan 28, 2021
* [Feature] move stories to TS (#223) (#231)

* feat: setup TS for stories

* fix: eslint was ignore .storybook

* feat: add TS to storybook

* refactor: move stories to TS (WIP)

* refactor: move more stories to TS (WIP)

* refactor: src changes for TS move over

I think these were TS problems that were missed.

* fix: ContactShadows story

* refactor: move more stories to TS

* refactor: add MapControls.tsx after raising issues in three

Two errors linked to three.js:
mrdoob/three.js#21058
mrdoob/three.js#21059

* fix: TS errors for passing refs & children

* refactor: add more stories (WIP)

* fix: useContextBridge TS to accept array of children

fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729

* refactor: convert more stories to TS

also useGLTF does not need to declare it's type

* chore: update storybook

* fix: revert useTexture

accidentally committed a WIP change

* refactor: move stories to TS (WIP)

* refactor: revert useGLTF story

* Minor type fixes

* chore: update react-three-fiber to latest

Required for Types

* refactor: move stories to TS

* fix: shaderMaterial on init returns void, not null

* refactor: remove unnecessary type in useFBX

* refactor: type Environment stronger

there was issues with useAsset not understanding it's types....

* Fixes CSB CI (#230)

Co-authored-by: Gianmarco Simone <[email protected]>

Co-authored-by: Josh <[email protected]>

* 2.2.16

* chore: add templates (#232)

* chore: add react-dom as optional peer depency

if you're using react-native you don't need it.

* docs: update readme

* fix: fix storybook imports that should have been done before

* BREAKING CHANGE: refactor internal to solve react-native imports

my bad.

Co-authored-by: Gianmarco <[email protected]>

* 2.3.0-beta.0

* fix: edit transformOutputPath to remove .ts from files

* 2.3.0-beta.1

* fix: useAnimations ref type & chore: add storybook entry for useAnimations

* Added THREE.Group to useAnimations types

* Small refactor

* Added useAnimations story

* Clean up storybook

* Fix null ref typing on useAnimations

* Forgot to change typing on useAnimations api

* chore: add storybook entry to README

Co-authored-by: Josh Ellis <[email protected]>

* [fix] Blob is undefined when using SSR (#239)

* fix: #233 Blob is undefined in SSR

* refactor: it appears Billboard is fixed

Looks like Typescript does not suck.

* 2.3.0-beta.2

* fix: create polyfill for atob

* 2.3.0-beta.3

* chore: update readme in response to #240

* fix: #242 Frustum has incorrect spelling in softshadows (#243)

* fix: suggestion for fixing #242

* refactor: default should be other way round

* chore: update readme with correct spelling

* 2.3.0-beta.4

* feat: Add MeshoptDecoder support to useGLTF (#246)

* Add MeshoptDecoder support to useGLTF

* chore: move center

Co-authored-by: Josh Ellis <[email protected]>

* 2.3.0-beta.5

* feat: #181 – adding points to line (#247)

* feat: re-create geometry on new points

* refactor: useMemo the geometry instead of useEffect

* 2.3.0-beta.6

* 3.0.0-beta.1

* 3.0.0-beta.2

* feat: update troika with new features (#255)

* 3.0.0-beta.3

* feat: add ability to add custom scene as prop (#256)

* feat: add ability to add custom scene as prop

* docs: update Environment with new feats

* 3.0.0-beta.4

* refactor: shuffle imports for beta

* 3.0.0-beta.5

* docs: clearly specify name of package & old has been deprecated

* BREAKING CHANGE: Upgrade Three.js to r125 (#262)

* chore: update Three.js dependency

* refactor: remove subdivision modifier

* fix: remove use of FaceNormalsHelper as it no longer exists in Three

* fix: update typings for THREE

* fix: update modifiers to work without THREE.Geometry

* docs: update README

* chore: add Three.js peer dependency

* fix: change install instructions to use yarn instead of npm (#265)

* repurpose reflector, make it capable to blur (#260)

* repurpose reflector, make it capable to blur

* refactor: move materials out to reduce noise & fix types

* refactor: merge beta

* fix: add child propType

* refactor: update reflector story & fix children type

* changes

* fix: shuffle types so reflectorProps come from what the material expects

* docs

Co-authored-by: Josh Ellis <[email protected]>

* chore: add workflows to beta release

* BREAKING CHANGE force build

* 3.0.0-beta.6

Co-authored-by: Gianmarco Simone <[email protected]>
Co-authored-by: Tanner Hartwig <[email protected]>
Co-authored-by: Matt Rossman <[email protected]>
Co-authored-by: Renaud Rohlinger <[email protected]>
Co-authored-by: Jure Triglav <[email protected]>
Co-authored-by: Jason Bixon <[email protected]>
Co-authored-by: Paul Henschel <[email protected]>
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In softShadows the frustum attribute is being called frustrum
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