GLTFLoader
: Clean up Skeleton
binding
#25033
Merged
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This is the second PR for
GLTFLoader
loadSkin/Node()
clean up PR series following #25007Description
This PR cleans up
SkinnedMesh
Skeleton
binding. I think doing it inloadNode()
is more intuitive than doing inbuildNodeHierarchy()
./cc @donmccurdy