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[bevy_ui/layout] UiSurface update internal mappings #12804
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[bevy_ui/layout] UiSurface update internal mappings #12804
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StrikeForceZero
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Dev/bevy UI/UI surface update mappings
[bevy_ui/layout] UiSurface update internal mappings
Mar 30, 2024
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This was referenced May 13, 2024
StrikeForceZero
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May 19, 2024
Apply rustfmt Move test_initialization next to other tests Add doc comment to is_root_node_pair_valid Move helper methods into the single test case where they are used Add tests for helper methods Remove trait helpers to reduce complexity of tests Mark specific test functions as unreachable Move ui_surface test only methods into mod tests as trait Fix tests after rebase Add tests for bevy_ui/layout/ui_surface Widen type for parameter children in UiSurface::update_children Add missing asserts and Debug fields in UiSurface from bevyengine#12268 and bevyengine#12698
Move assertion above panic triggering line Remove demotion logic to simplify scope Remove potentially duplicated context update loop Remove duplicated ContentSize removal handler Restore assertion in ui tracking tests Remove promotion test Satisfy linter Update test Remove promotion helper Apply rustfmt Fix documentation Add missing back ticks in doc comment Underscore unused variables Rebase fixes Add regression test for recursive despawn on ui nodes Apply rustfmt in bevy_ui/layout/debug Remove message from unreachable! Add/update documentation for UiSurface Make missing root_node_data in compute_camera_layout an error Fix promote_ui_node, add a test, and set to only be in cfg(test) Update documentation Use replace_camera_association to reduce redundant code Use mark_root_node_as_orphaned Add explicit taffy node counts to tests Add test for promoting normal ui nodes into root nodes Add support demoting root nodes into normal ui nodes Expand tests to cover different methods of despawn Remove user_root_node field in favor of using entity_to_taffy Replace is_root_node_data_valid helper with has_valid_root_node_data Implement updated map structure in UiSurface Deprecate user_root_node in RootNodeData Extract default viewport style into inline fn Rename camera_id to camera_entity
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Move assertion above panic triggering line Remove demotion logic to simplify scope Remove potentially duplicated context update loop Remove duplicated ContentSize removal handler Restore assertion in ui tracking tests Remove promotion test Satisfy linter Update test Remove promotion helper Apply rustfmt Fix documentation Add missing back ticks in doc comment Underscore unused variables Rebase fixes Add regression test for recursive despawn on ui nodes Apply rustfmt in bevy_ui/layout/debug Remove message from unreachable! Add/update documentation for UiSurface Make missing root_node_data in compute_camera_layout an error Fix promote_ui_node, add a test, and set to only be in cfg(test) Update documentation Use replace_camera_association to reduce redundant code Use mark_root_node_as_orphaned Add explicit taffy node counts to tests Add test for promoting normal ui nodes into root nodes Add support demoting root nodes into normal ui nodes Expand tests to cover different methods of despawn Remove user_root_node field in favor of using entity_to_taffy Replace is_root_node_data_valid helper with has_valid_root_node_data Implement updated map structure in UiSurface Deprecate user_root_node in RootNodeData Extract default viewport style into inline fn Rename camera_id to camera_entity
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I plan on closing this PR and creating a new one with these rebased and updated changes, but I see a new state machine/cache has been added since then that I want to look at more closely before having anyone waste time reviewing this. |
9 tasks
superseded by #16362 |
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A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
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This is 4 of 5 iterative PR's that affect bevy_ui/layout
(Supersedes #12719)
The Demotion of a child UI node to root node might be out of scope and could be extracted into another PR.ExtractedObjective
UiSurface
mappings to be more conciseUiSurface
Solution
EntityHashSet
to track relationships camera -> root nodesOption<Entity>
inRootNodeData
(previously namedRootNodePair
)Changelog
Migration Guide
TBD - even though it is passing the tests, it might introduce slightly different behavior and should probably be saved for 0.14 unless heavily scrutinized