faster min_node_support when support is 0 #4095
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Changelog Entry
To be copied to the draft changelog by merger:
vg call
patched so that certain problem cases no longer take forever.Description
I'm not sure if there's a github issue for this, but I think it comes from here:
https://www.biostars.org/p/9572558/
and @jeizenga was kind enough to pass over the data, with which it is easy to reproduce.
But I still don't really understand what's going on. Usually it boils down to one big snarl, but in this case it just seems to be going a bit slow on every single snarl. And whenever I pause it, it's always inside
PackedTraversalSupportFinder::get_min_node_support()
I don't know why this function would cause a slowdown on this particular graph, and I suspect there's something going on that I should be figuring out but am not.
The good news is that there's a fairly obvious speedup: quit computing the min() if 0 is ever found. And... somehow that seems to be enough to get it to run through on this input.