WebGPURenderer: Introduce Bind Groups #28705
Merged
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Related issue: #27134, #28347 (comment), #28665
Description
Continuation of the work started #27134 for shared bind group support between materials automatically.
The API follows the style defined here: #28347 (comment)
The bindings and groups sequences can be improved in complementary PRs through sorts at shader construction time.
Renderer
- Bind GroupsWebGPUBackend
WebGLBackend