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InstancedMesh: Add clone and dispose method for morphTexture #27952

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RenaudRohlinger
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@RenaudRohlinger RenaudRohlinger commented Mar 20, 2024

Related issue: #27928 #27669 #27768

Description
WebGLRenderer: The copy method wasn't cloning the new morphTexture DataTexture and the texture was never cleaned when the InstancedMesh disposed.

WebGPURenderer: When using nodes, it is possible to create instanced skinning meshes with morph targets. In such cases, morphTexture is undefined. This update also includes a cleanup of missing code in an example.

This contribution is funded by Utsubo

@RenaudRohlinger RenaudRohlinger requested a review from Mugen87 March 20, 2024 11:55
@RenaudRohlinger RenaudRohlinger added this to the r163 milestone Mar 20, 2024
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github-actions bot commented Mar 20, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
670.7 kB (166.3 kB) 670.8 kB (166.3 kB) +157 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
450.8 kB (108.9 kB) 450.8 kB (108.9 kB) +0 B

@RenaudRohlinger RenaudRohlinger changed the title InstancedMesh: Clone morphTexture in copy method InstancedMesh: Add clone and dispose method for morphTexture Mar 20, 2024
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2 participants