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Docs: PointLight.castShadow property was missing #25136

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Dec 14, 2022
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Description
PointLight.castShadow property was missing from the docs. I copied the description from the SpotLight page, but with a link to PointLightShadow instead.

Related issue: This omission was pointed out by a user in the Discourse forum: https://discourse.threejs.org/t/why-is-there-no-pointlight-castshadow-property/45718

PointLight.castShadow property was missing. I copied it from the SpotLight page, but with a link to PointLightShadow.
@marquizzo marquizzo changed the title Add .castShadow property Docs: PointLight.castShadow property was missing Dec 13, 2022
@Mugen87 Mugen87 added this to the r148 milestone Dec 14, 2022
@Mugen87 Mugen87 merged commit 6ec615b into mrdoob:dev Dec 14, 2022
@Mugen87 Mugen87 mentioned this pull request Dec 14, 2022
@0b5vr 0b5vr mentioned this pull request Dec 23, 2022
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0b5vr added a commit to three-types/three-ts-types that referenced this pull request Dec 27, 2022
joshuaellis added a commit to three-types/three-ts-types that referenced this pull request Jan 3, 2023
* docs: update constructor doc comment of geometries

See: mrdoob/three.js#25086

* docs: update doc comment of the constructor of BufferAttribute

See: mrdoob/three.js#25046

the `normalized` was already optional in the typedef

* feat: add TwoPassDoubleSide

See: mrdoob/three.js#25165

also add doc comment of Side

* feat: add `Mesh.getVertexPosition()`

- add `Mesh.getVertexPosition()`
- add doc comment of `SceneUtils.reduceVertices`

See: mrdoob/three.js#25049

* feat: add `Object3D.getObjectsByProperty()`

- add `Object3D.getObjectsByProperty()`
- add doc comment of `Object3D.getObjectByProperty()`

See: mrdoob/three.js#25006

* docs: add a doc comment of `PointLight.castShadow`

See: mrdoob/three.js#25136

* feat (GLTFLoader): add loadNode hook

See: mrdoob/three.js#25077

* feat (Nodes): New features and revisions

- add three new nodes: `CacheNode`, `StackNode`, and `SpecularMIPLevelNode`
- add `NodeCache`
- add `getDefaultUV()` to `CubeTextureNode` and `TextureNode`
- add `isGlobal()` to `Node`
- add `cache` and `globalCache` to `NodeBuilder`
- add missing `flowsData` to `NodeBuilder`
- add `hasDependencies` to `TempNode`
- add `maxMipLevel` and `cache` to `ShaderNodeBaseElements`
- replace `maxMipLevel` -> `specularMIPLevel` of `ShaderNodeElements`
- change constructor type and texture type of `MaxMipLevelNode`
- add `SpecularMIPLevelNode`

* feat (Nodes): add FogExp2 node

Co-authored-by: Josh <[email protected]>
@marquizzo marquizzo deleted the patch-1 branch January 19, 2023 22:42
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