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Change other geometry defaults to match blender #25086

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merged 7 commits into from
Dec 21, 2022
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Dannie226
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Related Pull Request: #22141

Description
All other geometries that had blender defaults were changed to match those defaults. The changes are as follows (SphereGeometry included just for consistency):
SphereGeometry: 8 width, 6 height -> 32 width, 16 height
CircleGeometry: 8 radial -> 32 radial
RingGeometry: 8 radial -> 32 radial
CylinderGeometry: 8 radial -> 32 radial
ConeGeometry: 8 radial -> 32 radial
TorusGeometry: 8 radial, 6 tube -> 12 radial, 48 tube

@Dannie226 Dannie226 changed the title Geometries Change other geometry defaults to match blender Dec 6, 2022
@mrdoob mrdoob added this to the r148 milestone Dec 7, 2022
@mrdoob mrdoob merged commit 362228a into mrdoob:dev Dec 21, 2022
@0b5vr 0b5vr mentioned this pull request Dec 23, 2022
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0b5vr added a commit to three-types/three-ts-types that referenced this pull request Dec 27, 2022
joshuaellis added a commit to three-types/three-ts-types that referenced this pull request Jan 3, 2023
* docs: update constructor doc comment of geometries

See: mrdoob/three.js#25086

* docs: update doc comment of the constructor of BufferAttribute

See: mrdoob/three.js#25046

the `normalized` was already optional in the typedef

* feat: add TwoPassDoubleSide

See: mrdoob/three.js#25165

also add doc comment of Side

* feat: add `Mesh.getVertexPosition()`

- add `Mesh.getVertexPosition()`
- add doc comment of `SceneUtils.reduceVertices`

See: mrdoob/three.js#25049

* feat: add `Object3D.getObjectsByProperty()`

- add `Object3D.getObjectsByProperty()`
- add doc comment of `Object3D.getObjectByProperty()`

See: mrdoob/three.js#25006

* docs: add a doc comment of `PointLight.castShadow`

See: mrdoob/three.js#25136

* feat (GLTFLoader): add loadNode hook

See: mrdoob/three.js#25077

* feat (Nodes): New features and revisions

- add three new nodes: `CacheNode`, `StackNode`, and `SpecularMIPLevelNode`
- add `NodeCache`
- add `getDefaultUV()` to `CubeTextureNode` and `TextureNode`
- add `isGlobal()` to `Node`
- add `cache` and `globalCache` to `NodeBuilder`
- add missing `flowsData` to `NodeBuilder`
- add `hasDependencies` to `TempNode`
- add `maxMipLevel` and `cache` to `ShaderNodeBaseElements`
- replace `maxMipLevel` -> `specularMIPLevel` of `ShaderNodeElements`
- change constructor type and texture type of `MaxMipLevelNode`
- add `SpecularMIPLevelNode`

* feat (Nodes): add FogExp2 node

Co-authored-by: Josh <[email protected]>
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3 participants