Benchmarks: Fix rotation setup in updateMatrixWorld()
test.
#25112
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Related issue: None raised (I can raise if needed, but it didn't seem necessary for such a small fix).
Description
When running the benchmark page at /test/benchmark/benchmarks.html, we see this warning in the browser:
This is because the code sets up a Quaternion, but copies it into the
rotation
property on the Object3D, which is an Euler, not a Quaternion.Alternative fix would be to do:
Doesn't make a lot of difference, I went for this one as I believe it's marginally more efficient