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USDZExporter: fix default plane anchoring orientation and add precision specifiers #25012

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merged 1 commit into from
Nov 24, 2022

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Fixes #25011

This contribution is funded by Needle

@Mugen87 Mugen87 added this to the r147 milestone Nov 24, 2022
@Mugen87 Mugen87 merged commit 15bec5b into mrdoob:dev Nov 24, 2022
@0b5vr 0b5vr mentioned this pull request Dec 7, 2022
12 tasks
hybridherbst added a commit to needle-tools/three.js that referenced this pull request Mar 27, 2023
… proper disposal, and animation

* added webgl_loader_multiple as example of how to load multiple files one after each other
* added bounds fitting
* added FBX import as second file type example
* added material upgrade of FBX materials to MeshStandardMaterial to receive IBL
* fix minDistance possibly being greater than maxDistance, fix animation loading and playback
* switched to animationLoop

workaround for having a nicely blurred background from the environment

alternative blur approach: use texture mipmaps directly. less pretty

clean up, add link to PR that will introduce background bluriness

fix env bluriness (harder with mipmaps), fix HDRI Haven url

update screenshot

replace blurred background hack with new backgroundBlurriness

feat: add USDZ loading, glTF export and USDZ export, FBX material conversion

USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012)

Fixes mrdoob#25011

[XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013)

* feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel

* apply review feedback

USDZExporter: guard against missing image data in textures

USDZLoader: add hierarchy support and fix loading files exported with USDZExporter

GLTFExporter: guard against missing image data in textures

simplify null check

cleanup child name and add example for texture traversal after loading

added file input button, added download button for OBJ
@hybridherbst hybridherbst deleted the fix-usdzexporter-regressions branch March 28, 2023 16:02
hybridherbst added a commit to needle-tools/three.js that referenced this pull request Mar 30, 2023
… proper disposal, and animation

* added webgl_loader_multiple as example of how to load multiple files one after each other
* added bounds fitting
* added FBX import as second file type example
* added material upgrade of FBX materials to MeshStandardMaterial to receive IBL
* fix minDistance possibly being greater than maxDistance, fix animation loading and playback
* switched to animationLoop

workaround for having a nicely blurred background from the environment

alternative blur approach: use texture mipmaps directly. less pretty

clean up, add link to PR that will introduce background bluriness

fix env bluriness (harder with mipmaps), fix HDRI Haven url

update screenshot

replace blurred background hack with new backgroundBlurriness

feat: add USDZ loading, glTF export and USDZ export, FBX material conversion

USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012)

Fixes mrdoob#25011

[XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013)

* feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel

* apply review feedback

USDZExporter: guard against missing image data in textures

USDZLoader: add hierarchy support and fix loading files exported with USDZExporter

GLTFExporter: guard against missing image data in textures

simplify null check

cleanup child name and add example for texture traversal after loading

added file input button, added download button for OBJ
hybridherbst added a commit to needle-tools/three.js that referenced this pull request May 23, 2023
… proper disposal, and animation

* added webgl_loader_multiple as example of how to load multiple files one after each other
* added bounds fitting
* added FBX import as second file type example
* added material upgrade of FBX materials to MeshStandardMaterial to receive IBL
* fix minDistance possibly being greater than maxDistance, fix animation loading and playback
* switched to animationLoop

workaround for having a nicely blurred background from the environment

alternative blur approach: use texture mipmaps directly. less pretty

clean up, add link to PR that will introduce background bluriness

fix env bluriness (harder with mipmaps), fix HDRI Haven url

update screenshot

replace blurred background hack with new backgroundBlurriness

feat: add USDZ loading, glTF export and USDZ export, FBX material conversion

USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012)

Fixes mrdoob#25011

[XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013)

* feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel

* apply review feedback

USDZExporter: guard against missing image data in textures

USDZLoader: add hierarchy support and fix loading files exported with USDZExporter

GLTFExporter: guard against missing image data in textures

simplify null check

cleanup child name and add example for texture traversal after loading

added file input button, added download button for OBJ
hybridherbst added a commit to needle-tools/three.js that referenced this pull request Jun 10, 2023
… proper disposal, and animation

* added webgl_loader_multiple as example of how to load multiple files one after each other
* added bounds fitting
* added FBX import as second file type example
* added material upgrade of FBX materials to MeshStandardMaterial to receive IBL
* fix minDistance possibly being greater than maxDistance, fix animation loading and playback
* switched to animationLoop

workaround for having a nicely blurred background from the environment

alternative blur approach: use texture mipmaps directly. less pretty

clean up, add link to PR that will introduce background bluriness

fix env bluriness (harder with mipmaps), fix HDRI Haven url

update screenshot

replace blurred background hack with new backgroundBlurriness

feat: add USDZ loading, glTF export and USDZ export, FBX material conversion

USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012)

Fixes mrdoob#25011

[XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013)

* feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel

* apply review feedback

USDZExporter: guard against missing image data in textures

USDZLoader: add hierarchy support and fix loading files exported with USDZExporter

GLTFExporter: guard against missing image data in textures

simplify null check

cleanup child name and add example for texture traversal after loading

added file input button, added download button for OBJ
hybridherbst added a commit to needle-tools/three.js that referenced this pull request Jul 6, 2023
… proper disposal, and animation

* added webgl_loader_multiple as example of how to load multiple files one after each other
* added bounds fitting
* added FBX import as second file type example
* added material upgrade of FBX materials to MeshStandardMaterial to receive IBL
* fix minDistance possibly being greater than maxDistance, fix animation loading and playback
* switched to animationLoop

workaround for having a nicely blurred background from the environment

alternative blur approach: use texture mipmaps directly. less pretty

clean up, add link to PR that will introduce background bluriness

fix env bluriness (harder with mipmaps), fix HDRI Haven url

update screenshot

replace blurred background hack with new backgroundBlurriness

feat: add USDZ loading, glTF export and USDZ export, FBX material conversion

USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012)

Fixes mrdoob#25011

[XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013)

* feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel

* apply review feedback

USDZExporter: guard against missing image data in textures

USDZLoader: add hierarchy support and fix loading files exported with USDZExporter

GLTFExporter: guard against missing image data in textures

simplify null check

cleanup child name and add example for texture traversal after loading

added file input button, added download button for OBJ

fix: GLTF and USDZ exporters break with missing images in textures

adjust title and description, convert OBJ mats to MeshStandardMaterial so they use IBL

updated screenshot
hybridherbst added a commit to needle-tools/three.js that referenced this pull request Sep 7, 2023
… proper disposal, and animation

* added webgl_loader_multiple as example of how to load multiple files one after each other
* added bounds fitting
* added FBX import as second file type example
* added material upgrade of FBX materials to MeshStandardMaterial to receive IBL
* fix minDistance possibly being greater than maxDistance, fix animation loading and playback
* switched to animationLoop

workaround for having a nicely blurred background from the environment

alternative blur approach: use texture mipmaps directly. less pretty

clean up, add link to PR that will introduce background bluriness

fix env bluriness (harder with mipmaps), fix HDRI Haven url

update screenshot

replace blurred background hack with new backgroundBlurriness

feat: add USDZ loading, glTF export and USDZ export, FBX material conversion

USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012)

Fixes mrdoob#25011

[XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013)

* feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel

* apply review feedback

USDZExporter: guard against missing image data in textures

USDZLoader: add hierarchy support and fix loading files exported with USDZExporter

GLTFExporter: guard against missing image data in textures

simplify null check

cleanup child name and add example for texture traversal after loading

added file input button, added download button for OBJ

fix: GLTF and USDZ exporters break with missing images in textures

adjust title and description, convert OBJ mats to MeshStandardMaterial so they use IBL

updated screenshot
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USDZExporter: recent changes aren't complete and are breaking existing experiences
2 participants