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Related issue: #22833
Introduction
Some improvements from community suggestions and roadmap.
https://raw.githack.com/sunag/three.js/dev-node-editor/examples/?q=playground#webgl_materials_nodes_playground
Description
Node Editor
setSerializable()
supportLoader
setVisible()
: Used inSlider
ObjectNode
ContextMenu
to create nodesfocus
andblur
eventsNodeMaterial System
OscNode
: Sine, Square, Triangle, SawtoothSplitNode
if input is a floatShaderNodes
: New nodes:PI2
,PI_HALF
,RECIPROCAL_PI2
,abs
,fract
,round
,sin
,cos
Fixes
ContextMenu
/ Remove Node ( Chrome )StringInput
change eventThis contribution is funded by Google via Igalia.