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Description
It is not the design final. I will update as soon possible to implement a
vertex node system
more robust.Live
https://raw.githack.com/sunag/three.js/dev-webgpu-skin/examples/webgpu_skinning.html
New Nodes
PositionNode.GEOMETRY
-> position local without transformNormalNode.GEOMETRY
-> normal local without transformBufferNode
->UBO
array supportBypassNode
-> used to callvoid
functions inflow
processSkinningNode
This contribution is funded by Google via Igalia.