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WebGLRenderer: Fix vertexTangents when reusing a material. #22189

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merged 1 commit into from
Jul 27, 2021

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@Mugen87 Mugen87 commented Jul 26, 2021

Related issue: #22182

Description

When using a single material with two different geometries, the renderer can't identify the correct shader program if one of the geometries has vertex tangents. So a program is shared although it shouldn't. An additional check in setProgram() fixed the issue.

@mrdoob mrdoob merged commit ab28ef1 into mrdoob:dev Jul 27, 2021
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mrdoob commented Jul 27, 2021

Thanks!

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3 participants