WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. #22182
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My change in #22146 did a bit too much, in trying to detect DirectX and OpenGL normal maps. I think it would be better to keep the
1, -1
normalScale setting in GLTFLoader, since that is a better indicator of the normal map convention than.flipY
. For glTF models, there should be no rendering differences between:dev
branchBut for anyone using
.flipY=false
(e.g. anything with Basis textures) for normal maps, but not using the OpenGL-style normal map convention, thedev
branch has a change that probably isn't desirable. This PR addresses that problem.I think it would be best to include this in r131 — if that's an issue, we can revert #22146 for now.
/cc @mrdoob @WestLangley