SSRPass: Reflector use clippingPlane. #21574
Merged
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The previous PRs #21403 #21537 solved the problem of the correct depth, but because Oblique Near-Plane Clipping was turned off, another problem was introduced: if there are objects between the
virtualCamera
and thegroundReflector
, errors will be displayed.In the past two months, I have been keep thinking about how to compensate for the depth deviation caused by Oblique Near-Plane. Although have learnt something, I still haven't fully understood and found a suitable compensation method.
But in the end, recalled that there are clipping demos in exmaples, and turned out that there is no need for complex Oblique Near-Plane algorithms at all, threejs already has global clippingPlane ( which not influence
depthTexture
) and I used it instead.before vs after