SSRPass: Correct Reflector depth 2. #21537
Merged
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Turned out that this problem is caused by inconsistent
virtualCamera.projectionMatrix
andvirtualCamera.projectionMatrixInverse
.Because of
projectionMatrix
is copied fromcamera
, so need usecamera
'sprojectionMatrixInverse
too. No needworldYBias
now.This also solved slight
worldY
change problem when rotating, and solved the newly found more severe change problem when pan, all caused by the same reason.before vs after ( try pan the scene )