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WebGLRenderer: NodeMaterial #21117
WebGLRenderer: NodeMaterial #21117
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does anyone can share insights on the performance issues incurred when using Nodematerial (https://threejs.org/examples/?q=node#webgl_materials_nodes, firefly part of codes) and MeshStardardMaterial (native in Gltf) in one scene? we are using r.116 version, simply mixing nodematerial and standard material in rendering loop. even access the final scene from laptop chrome, FPS is significantly lower, left alone mobile phone. |
@MichaelWang2021 Please do not hijack this thread. It's best if you ask your question at the forum. |
@MichaelWang2021 Performance issue can be very relative, so much so that this system uses a approach very different for build the shader... When opening a topic in the |
Thanks! |
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