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Releases: micutio/innit

v0.0.6

09 Jan 16:36
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Full Changelog: micutio/hello-world-rs@v0.0.5...v0.0.6

Bug Fixes

  • various graphical issues
  • genome editing with plasmids are now correctly applied to the player

Improvements

  • improved genome editor vertical workflow,
    • selected function can now always be used by pressing enter, not only when function row is active
  • release pipeline now generates linux/win/mac binaries

Alpha 0.0.5

01 Jan 00:17
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v0.0.5

Full Changelog: micutio/hello-world-rs@v0.0.4...v0.0.5

New Features

Entities

  • RNA viruses
  • plasmids

Gameplay

  • Tooltips
  • genome manipulation
  • inventory system
  • cellular automaton generated world that keeps changing throughout the game via dying and regenerating cells
  • circular world

Bug Fixes

  • too many to list

Performance Improvements

10x to 13x faster rendering

Alpha 0.0.4 - Engine and UI Overhaul

11 Dec 17:07
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Additions

  • full mouse support
  • tooltips on hover
  • added inventory section to side panel
  • dna wrapping around top, right and bottom of the side panel
  • mini-framework for mouse supported hud elements, menus and info boxes

Changes

  • underlying engine moved from tcod to bracket-lib
  • bottom panel has been turned into a side panel
  • input processing and rendering code has been substantially overhauled
  • improved and extended color palette

Removed

  • tcod dependencies

Fixes

  • failing attack actions don't crash the game anymore

Known issues

  • Attacking actions are in the game but don't do anything yet

Alpha 0.0.3 - DNA refinement

25 Nov 09:17
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Additions

  • new traits: enzyme (energy-recover per turn), energy-store (bonus to max energy capacity)
  • right side bar for better DNA visualisation
  • random mutations, every object now has an attribute stability indicating the per-turn chance of mutation occurring in its DNA

Changes

  • changed previous DNA bars in bottom panel to hp and energy display
  • slight adjustments to walkable terrain color and icons to blend better when outside FOV

Removed

Fixes

  • 100% CPU use from too frequent input queries

Known issues

  • Attacking actions are in the game but don't do anything yet

Alpha 0.0.2 - Genetics rework

16 Oct 17:01
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Additions

  • The game loop has now limited the user input queries to 60fps to avoid too frequent queries that eat CPU cycles for breakfast.
  • A random AI that will select a random (but valid!) action with a random (but valid!) target at each turn.
  • For developmers: unit tests for genetics and random AI.

Changes

  • The action and genetics modules are reworked and tightly integrated.
  • Using and extending both has been made much easier and intuitive.
  • Monster generation organisation has been tightened up
  • Various parts of the software architecture have been refactored and cleaned up to be easier to read.

Removed

  • A whole layer of indirection for mapping genetic traits to actions and attributes has been removed

Fixes

  • Plenty of bugs in genetics, DNA encoding and decoding

Known issues

  • Attacking actions are in the game but don't do anything yet