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[Feature] Allow custom selector engines to run in the main world #1316

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dgozman opened this issue Mar 10, 2020 · 0 comments · Fixed by #1533
Closed

[Feature] Allow custom selector engines to run in the main world #1316

dgozman opened this issue Mar 10, 2020 · 0 comments · Fixed by #1533
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dgozman commented Mar 10, 2020

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@dgozman dgozman added the v1 label Mar 10, 2020
@dgozman dgozman self-assigned this Mar 10, 2020
dgozman added a commit that referenced this issue Mar 25, 2020
This encapsulates selectors logic in one place, in a preparation for more complex scenarios like main-world selectors or piercing frames.

Note: we had `Page.fill should wait for visible visibilty` test, but we do not actually wait for visible in page.fill(). It happened to pass due to lucky evaluation order.

References #1316.
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