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MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled and disabled again #11725

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AMollis opened this issue Jul 22, 2023 · 1 comment

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@AMollis
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AMollis commented Jul 22, 2023

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


Describe the bug

MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled

To reproduce

Steps to reproduce the behavior:

  1. Go to MRTK3's DictionExample
  2. Stare at "Start Dictation" button and say "Select"
  3. Dictation service should start
  4. Click "Stop Dictation" button
  5. Stare at "Start Dictation" button and say "Select"
  6. Dictation service does not start (BUG)

Expected behavior

Dictation service should start.

@AMollis AMollis added the Bug label Jul 22, 2023
@AMollis AMollis added this to the MRTK v3.0 GA milestone Jul 22, 2023
@github-actions github-actions bot added the MRTK3 label Jul 22, 2023
@AMollis AMollis changed the title MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled and disabled again Jul 22, 2023
@AMollis AMollis assigned AMollis and unassigned marlenaklein-msft Jul 24, 2023
AMollis added a commit that referenced this issue Jul 27, 2023
## Overview
This change polishes the existing MRTK3 example scenes.  Things fixed

- Where possible, the scene's description panel was updated to include an "Object Manipulator" so the scene content can be moved
- The 'Simple Profiler' added to every scene
- Hand Rays disabled by default in eye-gaze interaction scene
- Updated 'Example Hand Menu' to initialize its state based on interactors' enablement at start time.
- The dictation example now re-enables keyword recognition once dictation stops.
- Improved 'Solver Example' scene layout
- Improved 'Speech Input Example' scene layout, and change 'global speech' sample to change shape/mesh of the game objects to better demonstrate using stateful interactor's keyword feature.
- Improved 'Dwell Example' scene layout
- Improved all eye gaze scene layouts
- Improved 'Disable Interactor Example' scene layout
- Improved 'Virtualized Scroll Rect List' scene layout, and added touch scrolling to the list
- Improved 'Scrolling Example' scene layout, and improved its performance by reducing game objects
- Updated 'Disable Interactor Example' so it's harder to get stuck.
- Fixed 'Eye Tracking Visualizer Example' scene so eye tracking recording works on device
- Fixing text example scene to use TextMeshPro


## Changes
- Fixes: #11731
- Fixes: #11730
- Fixes: #11726
- Fixes: #11725
@AMollis
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AMollis commented Jul 27, 2023

Fixed with

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