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AMollis
changed the title
MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled
MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled and disabled again
Jul 22, 2023
## Overview
This change polishes the existing MRTK3 example scenes. Things fixed
- Where possible, the scene's description panel was updated to include an "Object Manipulator" so the scene content can be moved
- The 'Simple Profiler' added to every scene
- Hand Rays disabled by default in eye-gaze interaction scene
- Updated 'Example Hand Menu' to initialize its state based on interactors' enablement at start time.
- The dictation example now re-enables keyword recognition once dictation stops.
- Improved 'Solver Example' scene layout
- Improved 'Speech Input Example' scene layout, and change 'global speech' sample to change shape/mesh of the game objects to better demonstrate using stateful interactor's keyword feature.
- Improved 'Dwell Example' scene layout
- Improved all eye gaze scene layouts
- Improved 'Disable Interactor Example' scene layout
- Improved 'Virtualized Scroll Rect List' scene layout, and added touch scrolling to the list
- Improved 'Scrolling Example' scene layout, and improved its performance by reducing game objects
- Updated 'Disable Interactor Example' so it's harder to get stuck.
- Fixed 'Eye Tracking Visualizer Example' scene so eye tracking recording works on device
- Fixing text example scene to use TextMeshPro
## Changes
- Fixes: #11731
- Fixes: #11730
- Fixes: #11726
- Fixes: #11725
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
MRTK3 DictionExample doesn't re-enable keyword recognition after dictation is enabled
To reproduce
Steps to reproduce the behavior:
Expected behavior
Dictation service should start.
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