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Add Engine.print_error_messages property to disable printing errors #48359

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Calinou
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@Calinou Calinou commented May 1, 2021

This can be used during unit test suite runs to hide error and warning messages.

Care should be taken when using this feature, as it can hide important information if used wrongly.

This closes godotengine/godot-proposals#1763.

This can be used during unit test suite runs to hide error and warning
messages.

Care should be taken when using this feature, as it can hide important
information if used wrongly.
@Calinou Calinou requested review from a team as code owners May 1, 2021 21:13
<member name="print_error_messages" type="bool" setter="set_print_error_messages" getter="is_printing_error_messages" default="true">
If [code]false[/code], stops printing error and warning messages to the console and editor Output log. This can be used to hide error and warning messages during unit test suite runs. This property is equivalent to the [member ProjectSettings.application/run/disable_stderr] project setting.
[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the project, important error messages may be hidden even if they are emitted from other scripts. If this is set to [code]false[/code] in a [code]@tool[/code] script, this will also impact the editor itself. Do [i]not[/i] report bugs before ensuring error messages are enabled (as they are by default).
[b]Note:[/b] This property does not impact the editor's Errors tab when running a project from the editor.
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@Calinou Calinou May 1, 2021

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I looked around briefly and didn't see a way to change this without impacting the script error behavior (i.e. GDScript syntax errors).

@akien-mga akien-mga merged commit cca29b7 into godotengine:master Jun 20, 2021
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Thanks!

Xrayez added a commit to goostengine/godot that referenced this pull request Jul 20, 2021
@Calinou Calinou deleted the add-engine-print-error-property branch August 3, 2021 15:59
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Add a way to temporarily disable error printing in the engine
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