GLES2 set_mesh()
results in error message "OpenGL ES 2.0 does not allow retrieving blend shape data"
#48427
Milestone
set_mesh()
results in error message "OpenGL ES 2.0 does not allow retrieving blend shape data"
#48427
Godot version:
Godot 3.3.x rc9
OS/device including version:
OPENGL 3.0 - INTEL (R) HD GRAPHICS 620
OPENGL 2.0 - INTEL (R) HD GRAPHICS 620
Issue description:
This procedure works correctly, in opengl 2.0, and 3.0, in the editor, but it means a lot of Warning, unnecessary in the DEBUG exported application, although it works correctly, in version 3.1.1, it worked without giving those messages, there should be a way to disable them in the console, there is no checkbok to hide it.
Steps to reproduce:
ConsoleBugs.zip
extends Area
To see the messages from the console, export this project, as DEBUG.-
Key button pressed, 1,2,3
Minimal reproduction project:
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