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Releases: flame-engine/flame

v1.6.0

14 Jan 23:15
ce7f111
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flame - v1.6.0

  • PERF: Avoid Vector2 creation in Sprite.render (#2261). (736733d9)
  • FIX: Only use initialized game for tests and remove setMount from onGameResize (#2246). (2a0f1d4b)
  • FIX: Re-use paint object in ImageParticle (#2210). (7a945d96)
  • FIX: Depend on test: any for flame_test (#2207). (acfd418d)
  • FEAT: Add a canSee method to the CameraComponent (#2270). (2347c8f5)
  • FEAT: Add moveBy to CameraComponent (#2269). (51e54ebe)
  • FEAT: Added computed property CameraComponent.visibleWorldRect (#2267). (f4b0e73f)
  • DOCS: Update example to not create Rect objects (#2254). (a306338b)
  • DOCS: Teh -> the (#2225). (ff7f36d0)
  • BREAKING REFACTOR: The method onLoad() now returns FutureOr<void> (#2228). (d898b539)
  • BREAKING FEAT: Adds new route methods pushReplacement, pushReplacementNamed, and pushReplacementOverlay (#2249). (a2772b4e)

v1.5.0

30 Nov 15:37
9364a0d
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v1.5.0

  • REFACTOR: OpacityEffect now uses opacity instead of alpha internally (#2064). (b3b67301)
  • REFACTOR: Game render box cleanup (#1691). (60a5830d)
  • FIX: Event mixins missing @mustCallSuper (#2036). (c26d5da3)
  • FIX: SpeedController advance() should execute after its effect's onStart() (#2173). (7a1e2e8b)
  • FIX: Refresh vertices on size change of RectangleComponent (#2167). (4020d68b)
  • FIX: Fix coordinate system calculation in FixedAspectRationViewport (#2175). (c9c9881c)
  • FIX: SpriteButtonComponent missing @mustCallSuper added (#2001). (45a9d79b)
  • FIX: Focus handling with a scope on the GameWidget (#1725). (d1cd8517)
  • FIX: RemoveEffect should work within SequenceEffect (#2110). (03e1f33d)
  • FIX: #1966 unit test for Particles (#2097). (59bd7ebb)
  • FIX: OpacityEffect custom paint override (#2056). (fe9d4d9b)
  • FIX: #1998 (#2013). (f63711dc)
  • FIX: solid circles and polygons intersection (#2067). (62c5c2e1)
  • FIX: #2017 (#2039). (7f546b0f)
  • FIX: Exception when having multiple calls to dispose() function of a Svg instance (#2085). (a287904e)
  • FIX: Add missing hitbox parameters (#2070). (8aacb555)
  • FIX: Change Vector2.zero() to Vector2(0, -1) in Vector2Extensions.fromRadians() (#2016). (801c683c)
  • FEAT: Add children to World constructor (#2093). (3af416dc)
  • FEAT: Add paint layers to HasPaint and associated component renders (#2073). (9e6bf4fb)
  • FEAT: Add SizeProvider to clip_component and custom_paint_component. (#2100). (bb710646)
  • FEAT: Added HasGameReference mixin (#1828). (12ce270b)
  • FEAT: Added toString method to all the drags events message handlers (#2014). (a34f1df7)
  • FEAT: Add maintainState property to Route (#2161). (576ceaac)
  • FEAT: add onCancelled to ButtonComponent and HudButtonComponent (#2193). (e7f08906)
  • FEAT: onComponentTypeCheck support for ShapeHitbox (#1981). (f840210b)
  • FEAT: Added glow effect using maskFilter (#2129). (bcecd3c1)
  • FEAT: Add support for styles propagating through the text node tree (#1915). (b5780d42)
  • FEAT: Added SpriteFont class (#1992). (a0d7eada)
  • FEAT: Added CameraComponent.withFixedResolution() constructor (#2176). (e289f118)
  • FEAT: Add optional maxDistance to raycast (#2012). (6b78b10f)
  • FEAT: clampLength for Vector2 extension (#2190). (51a896b2)
  • FEAT: Adding onChildrenChanged (#1976). (3d043b86)
  • FEAT: Adding ComponentNotifier API (#1889). (bd7f51f5)
  • FEAT: removed future + isRemoved field for Component (#2080). (9f322785)
  • BREAKING FIX: Correct coordinate system for a circular viewport (#2174). (93dc4325)
  • BREAKING FIX: PolygonComponent no longer modifies _vertices (#2061). (8cd4793a)
  • BREAKING FEAT: Add OpacityProvider (#2062). (0255cc32)

v1.4.0

02 Oct 08:15
f840210
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1.4.0

Note: This release has breaking changes.

  • REFACTOR: move broadphase-related functionality into separate subdir (#1943). (f23acd41)

  • REFACTOR: used simpler and more implicit widgets in GameWidget (#1862). (44d17c64)

  • PERF: SpriteAnimationWidget will re-render only when needed (#1876). (bb678301)

  • FIX: Hitbox children of a CompositeHitbox to return correct parent (#1922). (d518705e)

  • FIX: OpacityEffect rounding error calculation (#1933). (4cfcfa64)

  • FIX: Expose hitboxParent from Hitbox (#1928). (3ba93351)

  • FIX: Raycast from CircleHitbox's center (#1918). (57ca47c8)

  • FEAT: quad tree broadphase support (#1894). (e33d5410)

  • FEAT: Make _ButtonState public for SpriteButtonComponent (#1941). (e80412c5)

  • FEAT: Add possibility for solid hitboxes (#1919). (205ac561)

  • FEAT: Adding callbacks for EffectController (#1926) (#1931). (8dcdf155)

  • FEAT: Added DebugTextFormatter (#1921). (426827d1)

  • FEAT: Add lookAt method for PositionComponent (#1891). (720c3566)

  • FEAT: add applyLifespanToChildren to Particle generate (#1911). (884d5190)

  • FEAT: Add broadphase generics to CollisionDetection (#1908). (f7714122)

  • FEAT: Adding ClipComponent (#1769). (f34d86db)

  • FEAT: Add support for isometric staggered maps (#1895). (96be8408)

  • FEAT: Experimental integer viewport (#1866). (63822de3)

  • FEAT: RecycledQueue now supports modification during iteration (#1884). (01b59493)

  • FEAT: Allow children of ComposedParticle to have varied lifespan (#1879). (6db519ec)

  • FEAT: Add removeWhere to Component (#1878). (abd28f28)

  • FEAT: Added RecycledQueue class (#1864). (9457e38e)

  • FEAT: Possibility to ignore hitboxes for ray casting (#1863). (b22bc643)

  • DOCS: Added Style Guide and Test Writing Guide (#1897). (999caca1)

  • BREAKING FIX: Make all ComponentSet modifications internal (#1877). (f26a066d)
    Migration instructions:
    For most methods Component has the corresponding methods directly on it already.
    For example, instead of using component.children.addAll you should do component.addAll.

  • BREAKING CHORE: Remove functions/classes that were scheduled for removal in v1.3.0 (#1867). (00ab347c)
    For each deleted function/method/class, the deprecation comment already specifies what functionality should be used instead.

v1.3.0

28 Aug 21:03
b96432d
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flame - v1.3.0

  • REFACTOR: Use new "super"-constructors in ShapeComponents (#1752). (b69e8d85)
  • REFACTOR: Game is now a class, not a mixin (#1751). (5225a4eb)
  • PERF: Use TextElements within the TextComponent (#1802). (7b044430)
  • PERF: Avoid unnecessary copy in AssetsCache.readBinaryFile (#1749). (7e79638d)
  • FIX: ButtonComponent behavior when the engine is paused (#1726). (197e63d6)
  • FIX: Correct flutter constraint (#1731). (c7383843)
  • FIX: World component can now be queried with componentsAtPoint (#1739). (f750d705)
  • FIX: Merge basic and advanced gesture detectors (#1718). (f08f8e12)
  • FIX: Correct key events in GameWidget.controller (#1745). (01ed2ec9)
  • FIX: Camera incorrect follow with zoom and world boundaries. (c1756177)
  • FIX: Add missing paint arguments on shapes (#1727). (e59f3428)
  • FIX: Delay camera update (#1811). (a5598a8f)
  • FIX: Overlays can now be properly added during onLoad (#1759). (9f35b154)
  • FIX: SpriteAnimationWidget can now be update animation safely (#1738). (eb070195)
  • FIX: JoystickComponent drags using the delta Viewport (#1831). (54e40de6)
  • FIX: Specify size for the SpriteWidget (#1760). (82f75fcb)
  • FEAT: New colours to pallete.dart (#1783). (85cd60e1)
  • FEAT: add children argument to SpriteComponent.fromImage (#1793). (80a63362)
  • FEAT: Added Decorator class and HasDecorator mixin (#1781). (8d00847c)
  • FEAT: Added TextFormatter classes (#1720). (c44272be)
  • FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
  • FEAT: Added Rotate3DDecorator (#1805). (f05194c8)
  • FEAT: Added Shadow3DDecorator (#1812). (0a41b2da)
  • FEAT: Add tertiary tap detector mixin (#1815). (e9e7b0d5)
  • FEAT: Add Ray2 class to be used in raytracing/casting (#1788). (26196c01)
  • FEAT: Added RouterComponent (#1755). (24092bd7)
  • FEAT: Structured text and text styles (#1830). (bfdc3a29)
  • FEAT: Drag events that dispatch using componentsAtPoint (#1715). (10669c12)
  • FEAT: Added routes that can return a value (#1848). (f1b276e0)
  • FEAT: PositionComponent now has a built-in Decorator (#1846). (8dd52c33)
  • FEAT: add HasAncestor mixin (#1711). (987a44f4)
  • FEAT: Added ability to control overlays via the RouterComponent (#1840). (e2de70c9)
  • FEAT: Add vector projection and inversion (#1787). (d197870f)
  • DOCS: Klondike tutorial, part 4 (#1740). (02d0b71b)
  • BREAKING REFACTOR: Matcher closeToVector() now accepts Vector2 as an argument (#1761). (c5083501)
  • BREAKING PERF: Game.images/assets are now same as Flame.images/assets by default (#1775). (0ccb0e2e)
  • BREAKING FEAT: Raycasting and raytracing (#1785). (ed452dd1)

v1.2.1

09 Jul 19:43
d197870
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  • REFACTOR: Organize Component class (#1608). (069294f4)
  • REFACTOR: Remove unecessary copy operation on Camera (#1708). (94cc115a)
  • REFACTOR: Update and guarantee consistency on mocktail dev dependency version across repo (#1701). (f4a98878)
  • REFACTOR: Add onComplete as optional parameter (#1686). (4ca65f8a)
  • REFACTOR: Added MultiDragListener - common API between HasDraggables and MultiTouchDragDetector (#1668). (801dbba1)
  • REFACTOR: Simplify Component.firstChild, .lastChild, and .findParent (#1673). (84f2f57e)
  • REFACTOR: Replace some usages of fold<> with .sum (#1670). (dd05ecb6)
  • REFACTOR: Deprecate ComponentSet.createDefault() (#1676). (f37e3a20)
  • REFACTOR: Simplify HudButtonComponent (#1647). (30d84b7c)
  • REFACTOR: Component's lifecycle futures moved into LifecycleManager (#1613). (39201c40)
  • REFACTOR: TextRenderer and TextPaint moved to separate files (#1628). (5e1f5966)
  • REFACTOR: Move to package imports (#1625). (843ddc36)
  • REFACTOR: Improve tests (#1609). (f33b3986)
  • FIX: Fix tile flips when using canvas.drawAtlas (#1610). (b4ad498f)
  • FIX: Expose CompositeHitbox (#1589). (78775798)
  • FIX: Anchor equality operator is now more reliable (#1560). (0d6581ef)
  • FIX: Deprecate Anchor.translate() (#1672). (80c648fc)
  • FIX: Avoid leaks when using PictureRecorders (#1643). (d67065e5)
  • FIX: Remove nonVirtual method shouldRemove (#1707). (1efd067e)
  • FIX: Fix flame package example app (#1709). (bd2ef967)
  • FIX: Subscription for events when game changes in GameWidget (#1659). (04f0d5d1)
  • FIX: performance improvements on SpriteBatch APIs (#1637). (4b19a1b2)
  • FIX: Removed warnings using flutter v3 (#1640). (69214827)
  • FIX: ParallaxComponent.update mustCallSuper (#1635). (9474ce74)
  • FIX: Isometric tile map component uses scale when getting block from position (#1569). (0c430786)
  • FIX: Dispose TextBoxComponent image cache properly (#1579). (c0e3257a)
  • FIX: ParentIsA missing mustCallSuper (#1604). (72129019)
  • FIX: Component can now be removed in any lifecycle stage (#1601). (c0a14156)
  • FIX: Export NotifyingVector2 (#1633). (aeaf9999)
  • FIX: RectangleHitbox should shrink to bounds (#1596). (60df3b9f)
  • FIX: Components in uninitialized state can now be safely removed (#1551). (ba617790)
  • FIX: Bug in "tty" TextBoxComponent (#1619). (6cc3e827)
  • FIX: Component.loaded future sometimes failed to complete (#1593). (89ee9b98)
  • FIX: correctly calculating frame length (#1578). (efda45e7)
  • FIX: Optimize AcceleratedParticle and MovingParticle (#1568). (5591c109)
  • FEAT: Method componentsAtPoint now reports the "stacktrace" of points (#1615). (e2398966)
  • FEAT: Allow changing parent from null parent (#1662). (53268b5f)
  • FEAT: Callbacks in HudButtonComponent constructor and ViewportMargin mixin to avoid code duplication (#1685). (f55b2e0d)
  • FEAT: Add more lint rules (#1703). (49252f8e)
  • FEAT: Keep stacktrace when rethrowing an error from GameWidget (#1675). (dd28183b)
  • FEAT: Aligned text in the TextBoxComponent (#1620). (c64aedae)
  • FEAT: Included completed completer in SpriteAnimation (#1564). (71999b19)
  • FEAT: Optional key for Images.load (#1624). (067c34b5)
  • FEAT: Bump to Flutter 2.10.0 (#1617). (beac9013)
  • FEAT: Add isFirstFrame and onStart event to SpriteAnimation (#1492). (701d0706)
  • FEAT: Add FpsComponent and FpsTextComponent ...
Read more

v1.2.0

07 Jun 15:33
ad602ff
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v1.2.0

Note: This release has breaking changes.

REFACTOR: Organize Component class (https://github.com/flame-engine/flame/issues/1608). ([069294f4](https://github.com/flame-engine/flame/commit/069294f44082a5d4ae6e9eff1d29be9cb06ee4a7))

REFACTOR: Remove unecessary copy operation on Camera (https://github.com/flame-engine/flame/issues/1708). ([94cc115a](https://github.com/flame-engine/flame/commit/94cc115a9ee6660d1f3a72378e8b35523b83bfad))

REFACTOR: Update and guarantee consistency on mocktail dev dependency version across repo (https://github.com/flame-engine/flame/issues/1701). ([f4a98878](https://github.com/flame-engine/flame/commit/f4a98878062dbd4fe8238a8b014e6be3e528c5d8))

REFACTOR: Add onComplete as optional parameter (https://github.com/flame-engine/flame/issues/1686). ([4ca65f8a](https://github.com/flame-engine/flame/commit/4ca65f8a2c330d61527e071434441f2df9deefb4))

REFACTOR: Added MultiDragListener - common API between HasDraggables and MultiTouchDragDetector (https://github.com/flame-engine/flame/issues/1668). ([801dbba1](https://github.com/flame-engine/flame/commit/801dbba1d8b6fd721d4e2fc752c70f97d4771198))

REFACTOR: Simplify Component.firstChild, .lastChild, and .findParent (https://github.com/flame-engine/flame/issues/1673). ([84f2f57e](https://github.com/flame-engine/flame/commit/84f2f57e5fddb82572177b2bcd0f8309a891ea4e))

REFACTOR: Replace some usages of fold<> with .sum (https://github.com/flame-engine/flame/issues/1670). ([dd05ecb6](https://github.com/flame-engine/flame/commit/dd05ecb6b8b105b4d1fc894dc6ce7ca3f8cf793e))

REFACTOR: Deprecate ComponentSet.createDefault() (https://github.com/flame-engine/flame/issues/1676). ([f37e3a20](https://github.com/flame-engine/flame/commit/f37e3a2028e16143d8bb3218691904c38fb848a4))

REFACTOR: Simplify HudButtonComponent (https://github.com/flame-engine/flame/issues/1647). ([30d84b7c](https://github.com/flame-engine/flame/commit/30d84b7caea128c7dc579dce170129e462bc03bf))

REFACTOR: Component's lifecycle futures moved into LifecycleManager (https://github.com/flame-engine/flame/issues/1613). ([39201c40](https://github.com/flame-engine/flame/commit/39201c40fa3eea5dbdbaa823309cdf8856f912a6))

REFACTOR: TextRenderer and TextPaint moved to separate files (https://github.com/flame-engine/flame/issues/1628). ([5e1f5966](https://github.com/flame-engine/flame/commit/5e1f59663bf7e09a02475979d1eded54dbaaefd7))

REFACTOR: Move to package imports (https://github.com/flame-engine/flame/issues/1625). ([843ddc36](https://github.com/flame-engine/flame/commit/843ddc36249272fcb518b44672e1012307dfa1b5))

REFACTOR: Improve tests (https://github.com/flame-engine/flame/issues/1609). ([f33b3986](https://github.com/flame-engine/flame/commit/f33b3986cd913416ae3955c922d6cc8b0db872e3))

FIX: Fix tile flips when using canvas.drawAtlas (https://github.com/flame-engine/flame/issues/1610). ([b4ad498f](https://github.com/flame-engine/flame/commit/b4ad498fe5488795deb2c2e098fcde357b448bf0))

FIX: Expose CompositeHitbox (https://github.com/flame-engine/flame/issues/1589). ([78775798](https://github.com/flame-engine/flame/commit/7877579868041f4844ebae885da559097b7aa8a5))

FIX: Anchor equality operator is now more reliable (https://github.com/flame-engine/flame/issues/1560). ([0d6581ef](https://github.com/flame-engine/flame/commit/0d6581ef1aaff4437b2a84f9e57d7d0e1d093d1f))

FIX: Deprecate Anchor.translate() (https://github.com/flame-engine/flame/issues/1672). ([80c648fc](https://github.com/flame-engine/flame/commit/80c648fc94dc00e37f2c0876fec39b2628b3128a))

FIX: Avoid leaks when using PictureRecorders (https://github.com/flame-engine/flame/issues/1643). ([d67065e5](https://github.com/flame-engine/flame/commit/d67065e52db453b0f4f190a7aec1bec6bc389e45))

FIX: Remove nonVirtual method shouldRemove (https://github.com/flame-engine/flame/issues/1707). ([1efd067e](https://github.com/flame-engine/flame/commit/1efd067e31ad425941e5b83891c7289ba063ec90))

FIX: Fix flame package example app (https://github.com/flame-engine/flame/issues/1709). ([bd2ef967](https://github.com/flame-engine/flame/commit/bd2ef967e10eb0309e0a468652a657cae3d5e7d5))

FIX: Subscription for events when game changes in GameWidget (https://github.com/flame-engine/flame/issues/1659). ([04f0d5d1](https://github.com/flame-engine/flame/commit/04f0d5d172ca5065e58e8b9b5536cbce706147d4))

FIX: performance improvements on SpriteBatch APIs (https://github.com/flame-engine/flame/issues/1637). ([4b19a1b2](https://github.com/flame-engine/flame/commit/4b19a1b203c5cfca5bb412b91c795fe6a215506e))

FIX: Removed warnings using flutter v3 (https://github.com/flame-engine/flame/issues/1640). ([69214827](https://github.com/flame-engine/flame/commit/69214827a0edb563468951256eccecab408f89df))

FIX: ParallaxComponent.update mustCallSuper (https://github.com/flame-engine/flame/issues/1635). ([9474ce74](https://github.com/flame-engine/flame/commit/9474ce7425ffc18f6b1a1a35c35f59b76f435166))

FIX: Isometric tile map component uses scale when getting block from position (https://github.com/flame-engine/flame/issues/1569). ([0c430786](https://github.com/flame-engine/flame/commit/0c430786e2774174424a21a13464e93d04c69295))

FIX: Dispose TextBoxComponent image cache properly (https://github.com/flame-engine/flame/issues/1579). ([c0e3257a](https://github.com/flame-engine/flame/commit/c0e3257a0b348885275f2659c351bacbfa5a8732))

FIX: ParentIsA missing mustCallSuper (https://github.com/flame-engine/flame/issues/1604). ([72129019](https://github.com/flame-engine/flame/commit/721290198cc7062f8cfb958cb8499e64be7a1e9c))

FIX: Component can now be removed in any lifecycle stage (https://github.com/flame-engine/flame/issues/1601). ([c0a14156](https://github.com/flame-engine/flame/commit/c0a141563b9e832b1a81bf32d860d4dfb2b359ae))

FIX: Export NotifyingVector2 (https://github.com/flame-engine/flame/issues/1633). ([aeaf9999](https://github.com/flame-engine/flame/commit/aeaf9999b0b4f69e394063d3af8e18f67dff5ed9))

FIX: RectangleHitbox should shrink to bounds (https://github.com/flame-engine/flame/issues/1596). ([60df3b9f](https://github.com/flame-engine/flame/commit/60df3b9f60f538fbad7a3d806f5d38262ab6d66c))

FIX: Components in uninitialized state can now be safely removed (https://github.com/flame-engine/flame/issues/1551). ([ba617790](https://github.com/flame-engine/flame/commit/ba617790e4a7ca4dc03f4a2e29de43d42efd3482))

FIX: Bug in "tty" TextBoxComponent (https://github.com/flame-engine/flame/issues/1619). ([6cc3e827](https://github.com/flame-engine/flame/commit/6cc3e82727509f8877873b095c84eef3543fe01e))

FIX: Component.loaded future sometimes failed to complete (https://github.com/flame-engine/flame/issues/1593). ([89ee9b98](https://github.com/flame-engine/flame/commit/89ee9b984bfc3784dedde1ada1daa992a9f0dedc))

FIX: correctly calculating frame length (https://github.com/flame-engine/flame/issues/1578). ([efda45e7](https://github.com/flame-engine/flame/commit/efda45e76c38a2d38a4cd0bb66ece9792f5832df))

FIX: Optimize AcceleratedParticle and MovingParticle (https://github.com/flame-engine/flame/issues/1568). ([5591c109](https://github.com/flame-engine/flame/commit/5591c109437309907cdac72f0bb479a6a6bfa00a))

FEAT: Method componentsAtPoint now reports the "stacktrace" of points (https://github.com/flame-engine/flame/issues/1615). ([e2398966](https://github.com/flame-engine/flame/commit/e239896624f1e2736de83148ff172ca1b0f97dae))

FEAT: Allow changing parent from null parent (https://github.com/flame-engine/flame/issues/1662). ([53268b5f](https://github.com/flame-engine/flame/commit/53268b5f5fd81f3822bfda9721b97be4e72e48e3))

FEAT: Callbacks in HudButtonComponent constructor and ViewportMargin mixin to avoid code duplication (https://github.com/flame-engine/flame/issues/1685). ([f55b2e0d](https://github.com/flame-engine/flame/commit/f55b2e0dc01c98718e4871430c6745472c221821))

FEAT: Add more lint rules (https://github.com/flame-engine/flame/issues/1703). ([49252f8e](https://github.com/flame-engine/flame/commit/49252f8ef29aa6b77144dcb97c24346f2f39380b))

FEAT: Keep stacktrace when rethrowing an error from GameWidget (https://github.com/flame-engine/flame/issues/1675). ([dd28183b](https://github.com/flame-engine/flame/commit/dd28183bc4ebe2ea2f80d1dab3b5ab22d11b8382))

FEAT: Aligned text in the TextBoxComponent (https://github.com/flame-engine/flame/issues/1620). ([c64aedae](https://github.com/flame-engine/flame/commit/c64aedaeb3fed908722b8872b71e288ff87bc761))

FEAT: Included completed completer in SpriteAnimation (https://github.com/flame-engine/flame/issues/1564). ([71999b19](https://github.com/flame-engine/flame/commit/71999b191af0285e8d61583b041da58afd40d8d2))

FEAT: Optional key for Images.load (https://github.com/flame-engine/flame/issues/1624). ([067c34b5](https://github.com/flame-engine/flame/commit/067c34b5f29e1a9bd51861d872092ae5ee0a551f))

FEAT: Bump to Flutter 2.10.0 (https://github.com/flame-engine/flame/issues/1617). ([beac9013](https://github.com/flame-engine/flame/commit/beac901313456cf0b39b6f4e6459f0feed183614))

FEAT: Add isFirstFrame and onStart event to SpriteAnimation (https://github.com/flame-engine/flame/issues/1492). ([701d0706](https://github.com/flame-engine/flame/commit/701d0706af74e6437d71376d468b32bb2537e5b7))

FEAT: Add FpsComponent and FpsTextComponent (https://github.com/flame-engine/flame/issues/1595). ([4c68c2b0](https://github.com/flame-engine/flame/commit/4c68c2b0a2660e705b30099234da4ab1eb4616d0))

FEAT: Added FollowBehavior and ability for the new Camera to follow a component (https://github.com/flame-engine/flame/issues/1561). ([b583388c](https://github.com/flame-engine/flame/commit/b583388ca432f799ad13b92a3a7bf25ddf98ceb0))

FEAT: Added componentsA...
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v1.1.1

12 Apr 19:31
c79d563
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2022-04-12

Changes


Packages with breaking changes:

Packages with other changes:

Packages with dependency updates only:

Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.

  • flame_audio - v1.0.2
  • flame_flare - v1.1.1
  • flame_fire_atlas - v1.0.2

flame_forge2d - v0.11.0

  • FEAT: Bump forg2d version and have flame_forge2d examples use latest syntax (#1535). (4f7a12eb)
  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)
  • DOCS: Fix flame_forge2d readme links (#1540). (c51bc6db)
  • BREAKING FEAT: Flip gravity in flame_forge2d to be able to mix Forge2D and Flame components (#1506). (bdb360f1)

flame - v1.1.1

  • REFACTOR: Added classes MoveByEffect and MoveToEffect (#1524). (2171a119)
  • FIX: Invalidate polygon cache on resize (#1529). (11bf75d0)
  • FIX: Bug with anchor parameter in Sprite.render() (#1508). (325df46e)
  • FIX: Make CollisionProspect's a, b have unordered equality (#1519). (5b2471c8)
  • FEAT: able to clear all overlays (#1536). (7b15c9a1)
  • FEAT: Automatic Isometric Grid scaling (#1468). (cae8c0ce)
  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)
  • FEAT: Camera's Viewfinder can now be affected by rotation effects (#1527). (f46cae04)
  • FEAT: Scale (zoom) effects can now be applied to Viewfinder in CameraComponent (#1514). (403b6e60)
  • FEAT: adding HasGameRef.mockGameRef (#1520). (4f389f8b)
  • FEAT: flame tests can now generate golden tests (#1501). (316a0b3b)

flame_oxygen - v0.1.2

flame_bloc - v1.3.0

  • FEAT: flame tests can now generate golden tests (#1501). (316a0b3b)

flame_rive - v1.2.0

  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)

flame_svg - v1.2.0

  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)

flame_test - v1.4.0

flame_tiled - v1.4.0

  • FEAT: Possibility to create RenderableTiledMap from TiledMap (#1534). (5ed08333)
  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)

v1.1.0

03 Apr 17:08
1673961
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1.1.0

  • FIX: Only end collisions where there was a collision (#1471). (e1e87fc4)
  • FIX: debugMode should be inherited from parent when mounted (#1469). (e894d201)
  • FEAT: Added method that returned descendants (#1461). (a41f5376)
  • FEAT: Possibility to mark gesture events as handled (#1465). (4c3960c3)
  • FEAT: adding loaded future to the component (#1466). (6434829b)
  • FEAT: Deprecating Rect methods (#1455). (4ddd90aa)
  • FEAT: Added .anchor property to CameraComponent.Viewfinder (#1458). (d51dc5e1)
  • DOCS: Rect extension docs is out of date (#1451). (7e505722)
  • FIX: @mustCallSuper missing on components (#1443). (e01b4b1a)
  • FEAT: Add setter to priority (#1444). (34284686)
  • FIX: Setting images.prefix to empty string (#1437). (694102bd)
  • REFACTOR: Parent change and component removal logic (#1385). (8b9fa352)
  • FIX: viewfinders behavior under zoom (#1432). (f3cf85b6)
  • FIX: change strokeWidth in Component (#1431). (0e174fe8)
  • FEAT: allowing changing of the images prefix and allowing empty prefixes (#1433). (de4d9416)
  • REFACTOR: Loadable mixin no longer declares onMount and onRemove (#1243). (b1f6a34c)
  • REFACTOR: Organize tests in the game/ folder (#1403). (102a27cc)
  • REFACTOR: Clean up of top-level tests (#1386). (e50003ed)
  • REFACTOR: Resize logic in GameRenderBox (#1308). (17c45c28)
  • REFACTOR: Simplify GameWidgetState.loaderFuture (#1232). (eb30c2e5)
  • REFACTOR: Component.ancestors() is now an iterator (#1242). (ce48d77a)
  • REFACTOR: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248). (bac6c8a4)
  • REFACTOR: Removed parameter Component.updateTree({callOwnUpdate}) (#1224). (ed227e7c)
  • REFACTOR: Remove Loadable, optional onLoads (#1333). (05f7a4c3)
  • REFACTOR: Loadable no longer declares onGameResize (#1329). (20776e86)
  • REFACTOR: Use canvas.drawImageNine in NineTileBox (#1314). (d77e5efe)
  • PERF: Allow components to have null children (#1231). (66ad4b08)
  • FIX: flame svg perfomance (#1373). (bce24173)
  • FIX: Fix collision detection comments and typo (#1422). (dfeafdd6)
  • FIX: ParallaxComponent should have static positionType (#1350). (cfa6bd12)
  • FIX: Add missing priority argument for JoystickComponent (#1227). (23b1dd8b)
  • FIX: Step time in SpriteAnimation must be positive (#1387). (08e8eac1)
  • FIX: HudMarginComponent positioning on zoom (#1250). (4f0fb2de)
  • FIX: Call onCollisionEnd on removal of Collidable (#1247). (5ddcc6f7)
  • FIX: Both places should have strictMode = false (#1272). (72161ad8)
  • FIX: remove vector_math dependency (#1361). (56b33da2)
  • FIX: Deprecate pause and resume in GameLoop (#1240). (dc37053f)
  • FIX: Deprecate Images.decodeImageFromPixels (#1318). (1a80130c)
  • FIX: Properly dispose images when cache is cleared (#1312). (825fb0cc)
  • FIX: Fix SpriteAnimationWidget lifecycle (#1212). (86394dd3)
  • FIX: redrawing bug in TextBoxComponent (#1279). (8bef4805)
  • FIX: Add missing paint argument to SpriteComponent.fromImage (#1294). (254a60c8)
  • FIX: black frame when activating overlays (#1093). (85caf463)
  • FIX: prepareComponent should never run again on a prepared component (#1237). (7d3eeb73)
  • FIX: Allow most basic and advanced gesture detectors together (#1208). (5828b6f3)
  • FEAT: Added SpeedEffectController (#1260). (20f521f5)
  • FEAT: Added SineEffectController (#1262). (c888703d)
  • FEAT: Added ZigzagEffectController (#1261). (59adc5f3)
  • FEAT: Add onReleased callback for HudButtonComponent (#1296). (87ee34ca)
  • FEAT: Turn off strictMode for children (#1271). (6936e1d9)
  • FEAT: onCollisionStart for Collidable and HitboxShape (#1251). (9b95686b)
  • FEAT: adding has mounted to component (#1418). (f8f9e045)
  • FEAT: Added NoiseEffectController (#1356). (fad9d1d5)
  • FEAT: exporting cache classes (#1368). (3e058973)
  • FEAT: Update scale events to contain pan info (#1327). (70b96b07)
  • FEAT: Components are now always added in the correct order (#1337). (c753fc46)
  • FEAT: Added transform to Rect (#1360). (1818be41)
  • FEAT: Camera as a component (#1355). (c61a1c18)
  • FEAT: Effect.onComplete callback as an alternative to onFinish() (#1201). (932a8111)
  • FEAT: Add RandomEffectController (#1203). (cdb2650b)
  • FEAT: Component.childrenFactory can be used to set up a global ComponentSet factory (#1193). ([223ab75](https://gith...
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v1.0.0

11 Dec 20:26
a4b377a
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CHANGELOG

[1.0.0]

  • Add ButtonComponent backed by two PositionComponents
  • Add SpriteButtonComponent backed by two Sprites
  • Allow more flexible construction of EffectControllers and make them able to run back in time
  • Remove old effects system
  • Export new effects system
  • Introduce updateTree to follow the renderTree convention
  • Fix Parallax.load with different loading times
  • Fix render order of components and add tests
  • Fix HitboxCircle when component is flipped
  • Add ColorEffect
  • MoveAlongPathEffect can now be absolute, and can auto-orient the object along the path
  • ScaleEffect.by now applies multiplicatively instead of additively
  • isHud replaced with PositionType
  • Remove web fallback for drawAtlas in SpriteBatch, but added flag useAtlas to activate it

1.0.0-rc14

17 Sep 14:22
003e7f8
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1.0.0-rc14 Pre-release
Pre-release

CHANGELOG

[1.0.0-releasecandidate.14]

  • Reset effects after they are done so that they can be repeated
  • Remove integrated joystick buttons
  • Add MarginHudComponent, used when components need to have a margin to the viewport edge
  • Refactor JoystickComponent
  • Add SpriteAnimationWidget.asset
  • Add SpriteWidget.asset
  • Add SpriteButton.asset
  • Add NineTileBox.asset
  • Fix resolution of TextBoxComponent
  • Add BaseGame.remove and BaseGame.removeAll helpers for removing components
  • Add BaseComponent.remove and BaseComponent.removeAll helpers for removing children
  • Rename Camera.cameraSpeed to Camera.speed
  • Rename addShape to addHitbox in Hitbox mixin
  • Fix bug with Events and Draggables
  • Add generics to components with HasGameRef so that they can be extended and have another gameRef
  • Fix parallax fullscreen bug when game is resized
  • Generalize paint usage on components
  • Create OpacityEffect
  • Create ColorEffect
  • Adding ability to pause SpriteAnimationComponent
  • Adding SpriteGroupComponent
  • Fix truncated last frame in non-looping animations
  • Default size of SpriteComponent is srcSize instead of spritesheet size
  • Export test helper methods
  • Rename ScaleEffect to SizeEffect
  • Introduce scale on PositionComponent
  • Add ScaleEffect that works on scale instead of size
  • Add class NotifyingVector2
  • Add class Transform2D
  • Added helper functions testRandom() and testWidgetsRandom()
  • Remove FPSCounter from BaseGame
  • Refactor PositionComponent to work with Transform2D: the component now works more reliably
    when nested
  • Properties renderFlipX, renderFlipY removed and replaced with methods
    flipHorizontally() and flipVertically().
  • Method .angleTo removed as it was not working properly.
  • In debug mode PositionComponent now displays an indicator for the anchor position.
  • Update Camera docs to showcase usage with Game class
  • Fixed a bug with worldBounds being set to null in Camera
  • Remove .viewport from BaseGame, use camera.viewport instead
  • MockCanvas is now strongly typed and matches numeric coordinates up to a tolerance
  • Add loadAllImages to Images, which loads all images from the prefixed path
  • Reviewed the keyboard API with new mixins (KeyboardHandler and HasKeyboardHandlerComponents)
  • Added FocusNode on the game widget and improved keyboard handling in the game.
  • Added ability to have custom mouse cursor on the GameWidget region
  • Change sprite component to default to the Sprite size if not provided
  • TextBoxComponent waits for cache to be filled on onLoad
  • TextBoxComponent can have customizable pixelRatio
  • Add ContainsAtLeastMockCanvas to facilitate testing with MockCanvas
  • Support for drawImage for MockCanvas
  • Game is now a Component
  • ComponentEffect is now a Component
  • HasGameRef can now operate independently from Game
  • initialDelay and peakDelay for effects to handle time before and after an effect
  • component.onMount now runs every time a component gets a new parent
  • Add collision detection between child components