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Releases: flame-engine/flame

0.11.1

19 Apr 15:55
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[0.11.1]

  • Fixed lack of paint update when using AnimationAsWidget as pointed in #78 (thanks, @renancarujo)
  • Added travis (thanks, @renancarujo)

[0.11.0]

  • Implementing low latency api from audioplayers (breaking change)
  • Improved examples by adding some instructions on how to run
  • Add notice on readme about the channel
  • Upgrade path_provider to fix conflicts

0.10.0

11 Jan 14:45
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  • Fixing a few minor bugs, typos, improving docs
  • Adding the Palette concept: easy access to white and black colors/paints, create your palette to keep your game organized.
  • Adding the Anchor concept: specify where thins should anchor, added to PositionComponent and to the new text related features.
  • Added a whole bunch of text related components: TextConfig allows you to easily define your typography information, TextComponent allows for easy rendering of stuff and TextBox can make sized texts and also typing effects.
  • Improved Utils to have better and more concise APIs, removed unused stuff.
  • Adding TiledComponent to integrate with tiled

New Audioplayers

11 Jul 15:07
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Updating to the new version of audioplayers, there was a huge refactoring and some functions were delegated to the lib. Also, minor APIs tweaks for flame.

The Components Overhaul Update

22 Dec 18:41
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This is major update, even though we are keeping things in alpha (version 0.*)

Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.

An updated tutorial is on the way!