Releases: flame-engine/flame
Releases · flame-engine/flame
0.11.1
[0.11.1]
- Fixed lack of paint update when using AnimationAsWidget as pointed in #78 (thanks, @renancarujo)
- Added travis (thanks, @renancarujo)
[0.11.0]
- Implementing low latency api from audioplayers (breaking change)
- Improved examples by adding some instructions on how to run
- Add notice on readme about the channel
- Upgrade path_provider to fix conflicts
0.10.0
- Fixing a few minor bugs, typos, improving docs
- Adding the Palette concept: easy access to white and black colors/paints, create your palette to keep your game organized.
- Adding the Anchor concept: specify where thins should anchor, added to PositionComponent and to the new text related features.
- Added a whole bunch of text related components: TextConfig allows you to easily define your typography information, TextComponent allows for easy rendering of stuff and TextBox can make sized texts and also typing effects.
- Improved Utils to have better and more concise APIs, removed unused stuff.
- Adding TiledComponent to integrate with tiled
New Audioplayers
Updating to the new version of audioplayers, there was a huge refactoring and some functions were delegated to the lib. Also, minor APIs tweaks for flame.
The Components Overhaul Update
This is major update, even though we are keeping things in alpha (version 0.*
)
Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.
An updated tutorial is on the way!