Releases: flame-engine/flame
Releases · flame-engine/flame
flame_oxygen-0.1.0-releasecandidate.13
- Initial release of
flame_oxygen
1.0.0-rc13
[1.0.0-releasecandidate.13]
- Fix camera not ending up in the correct position on long jumps
- Make the
JoystickPlayer
aPositionComponent
- Extract shared logic when handling components set in BaseComponent and BaseGame to ComponentSet.
- Rename
camera.shake(amount: x)
tocamera.shake(duration: x)
- Fix
SpriteAnimationComponent
docs to useFuture.wait
- Add an empty
postRender
method that will run after each components render method - Rename
Tapable
toTappable
- Fix
SpriteAnimationComponent
docs to useFuture.wait
- Add an empty
postRender
method that will run after each components render method - Rename
HasTapableComponents
toHasTappableComponents
- Rename
prepareCanvas
topreRender
- Add
intensity
toCamera.shake
FixedResolutionViewport
to use matrix transformations forCanvas
1.0.0-rc10
[1.0.0-rc10]
- Updated tutorial documentation to indicate use of new version
- Fix bounding box check in collision detection
- Refactor on flame input system to correctly take camera into account
- Adding
SpriteAnimationGroupComponent
- Allow isometric tile maps with custom heights
- Add a new renderRect method to Sprite
- Addresses the TODO to change the camera public APIs to take Anchors for relativePositions
- Adds methods to support moving the camera relative to its current position
- Abstracting the text api to allow custom text renderers on the framework
- Set the same debug mode for children as for the parent when added
- Fix camera projections when camera is zoomed
- Fix collision detection system with angle and parentAngle
- Fix rendering of shapes that aren't HitboxShape
1.0.0-rc7
0.29.3
0.29.0
0.28.0
Merge pull request #515 from flame-engine/develop 0.28.0 release
0.27.0: Merge pull request #475 from flame-engine/develop
0.27.0 release
0.26.0: Merge pull request #455 from flame-engine/develop
v0.25.0
Merge pull request #444 from flame-engine/develop 0.25.0 RC