-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Merged by Bors] - Added transparency to window builder #3105
Conversation
Code looks fine, |
Well it only makes sense for Desktop platforms (Windows, Mac, Linux) and:
Originally posted by @Supermath101 in #3032 (comment) So if that gets updated in the future then only mac will not be supported which might get fixed by this issue: gfx-rs/wgpu#687 I'm assuming the mac issue is caused by wgpu since the window transparency works with winit by itself. |
bors try |
🔒 Permission denied Existing reviewers: click here to make louisgjohnson a reviewer |
@louisgjohnson, you need to be on the Bevy org to be able to do that :) It's a low bar (pretty much just "good faith"), just ping cart on Discord or Github. |
bors try |
If it won't work by default on linux, then linux should be mentioned in the platform specific documentation Adding the various related issues from winit and wgpu in comments could also help keep track of their status |
…/bevy into transparent-window
bors r+ |
@louisgjohnson I can confirm this works on Ubuntu 20.04 with nvidia 1070, on bevy main. |
Applogies, had to recreate this pr because of branching issue.
Old PR: #3033
Objective
Fixes #3032
Allowing a user to create a transparent window
Solution
I've allowed the transparent bool to be passed to the winit window builder