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Examples: Add external subdivision demo (mrdoob#24397)
* Added example file * Added subdivision example * Added subdivision example * Added subdivision screenshot * Fixed subdivision screenshot * Improved wireframe in example * Tabs * Fix version and dispose * Wrong directory, oops * Fix version and dispose
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgl - modifier - subdivision</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
<body> | ||
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<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - modifier - <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">subdivision</a><br/> | ||
See external <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">three-subdivide</a> for more information on subdivision surfaces. | ||
</div> | ||
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<!-- Import maps polyfill --> | ||
<!-- Remove this when import maps will be widely supported --> | ||
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.module.js", | ||
"three-subdivide": "https://unpkg.com/[email protected]/build/index.module.js" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
import { LoopSubdivision } from 'three-subdivide'; | ||
import { OrbitControls } from './jsm/controls/OrbitControls.js'; | ||
import { GUI } from './jsm/libs/lil-gui.module.min.js'; | ||
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let renderer, scene, camera; | ||
let texture; | ||
let meshMaterial, meshNormal, meshSmooth; | ||
let wireMaterial, wireNormal, wireSmooth; | ||
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const params = { | ||
geometry: 'Box', | ||
iterations: 3, | ||
split: true, | ||
uvSmooth: false, | ||
flatOnly: false, | ||
maxTriangles: 25000, | ||
wireframe: false | ||
}; | ||
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init(); | ||
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function init() { | ||
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renderer = new THREE.WebGLRenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
document.body.appendChild( renderer.domElement ); | ||
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scene = new THREE.Scene(); | ||
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight ); | ||
camera.position.set( 0, 0.7, 2.1 ); | ||
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const controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.addEventListener( 'change', render ); // use if there is no animation loop | ||
controls.rotateSpeed = 0.5; | ||
controls.minZoom = 1; | ||
controls.target.set( 0, 0, 0 ); | ||
controls.update(); | ||
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texture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg', () => { | ||
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texture.wrapS = THREE.RepeatWrapping; | ||
texture.wrapT = THREE.RepeatWrapping; | ||
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render(); | ||
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} ); | ||
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meshMaterial = new THREE.MeshBasicMaterial( { | ||
map: texture, | ||
polygonOffset: true, | ||
polygonOffsetFactor: 1, // positive value pushes polygon further away | ||
polygonOffsetUnits: 1, | ||
side: THREE.DoubleSide | ||
} ); | ||
meshNormal = new THREE.Mesh( new THREE.BufferGeometry(), meshMaterial ); | ||
meshSmooth = new THREE.Mesh( new THREE.BufferGeometry(), meshMaterial ); | ||
meshNormal.position.set( - 0.7, 0, 0 ); | ||
meshSmooth.position.set( 0.7, 0, 0 ); | ||
scene.add( meshNormal, meshSmooth ); | ||
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wireMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff, depthTest: true, wireframe: true } ); | ||
wireNormal = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial ); | ||
wireSmooth = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial ); | ||
wireNormal.visible = false; | ||
wireSmooth.visible = false; | ||
wireNormal.position.copy( meshNormal.position ); | ||
wireSmooth.position.copy( meshSmooth.position ); | ||
scene.add( wireNormal, wireSmooth ); | ||
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updateMeshes(); | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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const geomTypes = [ 'Box', 'Capsule', 'Circle', 'Cone', 'Cylinder', 'Dodecahedron', 'Icosahedron', 'Lathe', 'Octahedron', 'Plane', 'Ring', 'Sphere', 'Tetrahedron', 'Torus', 'TorusKnot' ]; | ||
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const gui = new GUI(); | ||
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const folder1 = gui.addFolder( 'Subdivide Params' ); | ||
const geomController = folder1.add( params, 'geometry', geomTypes ).onFinishChange( () => { | ||
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const geom = params.geometry.toLowerCase(); | ||
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params.split = geom === 'box' || geom === 'ring'; | ||
params.uvSmooth = geom === 'circle' || geom === 'plane' || geom === 'ring'; | ||
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refreshDisplay(); | ||
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} ); | ||
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folder1.add( params, 'iterations' ).min( 0 ).max( 5 ).step( 1 ).onFinishChange( updateMeshes ); | ||
const splitController = folder1.add( params, 'split' ).onFinishChange( updateMeshes ); | ||
const smoothController = folder1.add( params, 'uvSmooth' ).onFinishChange( updateMeshes ); | ||
folder1.add( params, 'flatOnly' ).onFinishChange ( updateMeshes ); | ||
folder1.add( params, 'maxTriangles' ).onFinishChange( updateMeshes ); | ||
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const folder2 = gui.addFolder( 'View' ); | ||
folder2.add( params, 'wireframe' ).onFinishChange( updateMeshes ); | ||
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function refreshDisplay() { | ||
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geomController.updateDisplay(); | ||
splitController.updateDisplay(); | ||
smoothController.updateDisplay(); | ||
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updateMeshes(); | ||
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} | ||
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} | ||
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function getGeometry() { | ||
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switch ( params.geometry.toLowerCase() ) { | ||
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case 'box': | ||
return new THREE.BoxGeometry(); | ||
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case 'capsule': | ||
return new THREE.CapsuleGeometry( 0.5, 0.5, 3, 5 ); | ||
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case 'circle': | ||
return new THREE.CircleGeometry( 0.6, 10 ); | ||
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case 'cone': | ||
return new THREE.ConeGeometry( 0.6, 1.5, 5, 3 ); | ||
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case 'cylinder': | ||
return new THREE.CylinderGeometry( 0.5, 0.5, 1, 5, 5 ); | ||
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case 'dodecahedron': | ||
return new THREE.DodecahedronGeometry( 0.6 ); | ||
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case 'icosahedron': | ||
return new THREE.IcosahedronGeometry( 0.6 ); | ||
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case 'lathe': | ||
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// Sine Wave | ||
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const points = []; | ||
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for ( let i = 0; i < 65; i += 5 ) { | ||
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let x = ( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50 ) * 1.2; | ||
let y = ( i - 5 ) * 3; | ||
points.push( new THREE.Vector2( x * 0.0075, y * 0.005 ) ); | ||
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} | ||
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const latheGeometry = new THREE.LatheGeometry( points, 4 ); | ||
latheGeometry.center(); | ||
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return latheGeometry; | ||
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case 'octahedron': | ||
return new THREE.OctahedronGeometry( 0.7 ); | ||
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case 'plane': | ||
return new THREE.PlaneGeometry(); | ||
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case 'ring': | ||
return new THREE.RingGeometry( 0.3, 0.6, 10 ); | ||
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case 'sphere': | ||
return new THREE.SphereGeometry( 0.6, 8, 4 ); | ||
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case 'tetrahedron': | ||
return new THREE.TetrahedronGeometry( 0.8 ); | ||
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case 'torus': | ||
return new THREE.TorusGeometry( 0.48, 0.24, 4, 6 ); | ||
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case 'torusknot': | ||
return new THREE.TorusKnotGeometry( 0.38, 0.18, 20, 4 ); | ||
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} | ||
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} | ||
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function updateMeshes() { | ||
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const normalGeometry = getGeometry(); | ||
const smoothGeometry = LoopSubdivision.modify( | ||
normalGeometry, | ||
params.iterations, | ||
params.split, | ||
params.uvSmooth, | ||
params.flatOnly, | ||
params.maxTriangles | ||
); | ||
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meshNormal.geometry.dispose(); | ||
meshSmooth.geometry.dispose(); | ||
meshNormal.geometry = normalGeometry; | ||
meshSmooth.geometry = smoothGeometry; | ||
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wireNormal.geometry.dispose(); | ||
wireSmooth.geometry.dispose(); | ||
wireNormal.geometry = normalGeometry.clone(); | ||
wireSmooth.geometry = smoothGeometry.clone(); | ||
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wireNormal.visible = wireSmooth.visible = params.wireframe; | ||
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render(); | ||
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} | ||
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function onWindowResize() { | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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render(); | ||
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} | ||
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function render() { | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |