Skip to content

Commit

Permalink
Style: Fix black formatting after godotengine#42332
Browse files Browse the repository at this point in the history
Somehow it did not run CI checks so we missed that one.

Also pin `black` version to latest upstream release.
  • Loading branch information
akien-mga authored and MarcusElg committed Oct 19, 2020
1 parent 51954fa commit 8b2fc51
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 4 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/static_checks.yml
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get install -qq dos2unix recode clang-format
sudo pip3 install git+https://github.com/psf/black@master pygments
sudo pip3 install black==20.8b1 pygments
- name: File formatting checks (file_format.sh)
run: |
Expand Down
4 changes: 1 addition & 3 deletions modules/mono/config.py
Original file line number Diff line number Diff line change
Expand Up @@ -32,9 +32,7 @@ def configure(env):
envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True))
envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
envvars.Add(
BoolVariable(
"copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True
)
BoolVariable("copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True)
)

# TODO: It would be great if this could be detected automatically instead
Expand Down

0 comments on commit 8b2fc51

Please sign in to comment.