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Use u32 over usize for ComponentSparseSet indicies (bevyengine#4723)
# Objective Use less memory to store SparseSet components. ## Solution Change `ComponentSparseSet` to only use `Entity::id` in it's key internally, and change the usize value in it's SparseArray to use u32 instead, as it cannot have more than u32::MAX live entities stored at once. This should reduce the overhead of storing components in sparse set storage by 50%.
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