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Redo the X/Y shifting (Sprite clones) on looping maps.
The change doubles the amount of sprites on looping maps but this fixes all the rendering issues, especially with big charsets ($). Most of the sprites are culled because they are out of bounds on larger maps, so the performance implications are small. Fix EasyRPG#3149
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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