You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is because the sound effects are used as triggers for scripts. While we cannot easily support the whole key patch (maybe we could write some - likely game specific - key wrapper logic after #491 is implemented), we should at least give a better message and only display it once per game launch.
This could be done like the infamous '(Brak)' check, "if SE ends with .script", then set a flag and display:
"Warning: Game uses Ineluki's Key patch, additional keys and scripts will not work!"
Besides the additional keys, this patch adds mouse support (was this even used by a popular game?)
and a buggy mp3 support (through *.link.wav files like disharmony? - not worth it)
An example game using this patch is "Harvest Moon - Mondlichts Kinder", issue reported by mail.
The text was updated successfully, but these errors were encountered:
Currently, the log is spammed with
It is because the sound effects are used as triggers for scripts. While we cannot easily support the whole key patch (maybe we could write some - likely game specific - key wrapper logic after #491 is implemented), we should at least give a better message and only display it once per game launch.
This could be done like the infamous '(Brak)' check, "if SE ends with .script", then set a flag and display:
"Warning: Game uses Ineluki's Key patch, additional keys and scripts will not work!"
Besides the additional keys, this patch adds mouse support (was this even used by a popular game?)
and a buggy mp3 support (through
*.link.wav
files like disharmony? - not worth it)An example game using this patch is "Harvest Moon - Mondlichts Kinder", issue reported by mail.
The text was updated successfully, but these errors were encountered: