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CR: Initial Earthification of Exosuits #77309
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For some reason I thought you had already done this. |
So does this replaces the already existing exoskeletons, or just adds them alongside, as exoskeleton(But even better)? |
In-game? Divergent evolution. In reality? I implemented these in Aftershock to take advantage of the setting's higher technological base (instead of the core game's year+1 technology) to make them a universal tool that could serve multiple roles, from forklift to combat. I intended to migrate some of that modularity to the core game's powered exoskeletons, but got sidetracked by a new job and a new kid. @BalthazarArgall did a truly heroic rework of the core suits in #68758 incorporating some of the ideas I had and I don't want to erase that. So the initial seed for this idea is that the exosuits are an Old Guard limited production suit with some of the multirole versatility, whereas the existing combat exoskeletons are streamlined for their one specific role. Exosuits were easier to manufacture pre-Cataclysm (assembled from components vs. combat exoskeleton's nanofabrication), so makeshift components are an option for construction/repairs. That being said, this is a big swing at lore for the Old Guard, and that will have to be finalized after discussions like this. |
Update frame IDs to distinguish from AFS exosuits.
It's not a remark.
The delay time is counted from the moment the item is created/appears. And it is not reset when transforming.
Alternatively, you reduce the coverage by 5-10%. And then the broken plate breaks again, resulting in a new plate with an even lower coverage value. And so on until you get tired of copying. Then the broken plate is replaced with air or something with no protective properties. Additionally the encumbrance can be increased. Or not immediately, but after 2-3 damages. |
Summary
Content "Move Aftershock Exosuits to core game."
Purpose of change
Per @John-Candlebury's suggestion, I've started the process of moving the Exosuits to the core game as an Old Guard alternative to the Hub's power armor.
Describe the solution
To-Do
Couple others that might be added:
Describe alternatives you've considered
Not doing this, as I originally based the Exosuit on "What would the design decedents of CDDA's powered exoskeletons look like in the future?"
Making exosuits a standalone mod.
Testing
WIP
Additional context
Please add any suggestions.