RPC library (.NET Standard 2.0) with classic .NET Remoting flavour
NuGet package: https://www.nuget.org/packages/CoreRemoting/
Documentation: https://github.com/theRainbird/CoreRemoting/wiki
- To help migrate applications that use .NET Remoting to .NET Core / .NET 5 / .NET 6.
- To provide easy-to-use RPC functionality
- To support events and delegates in a distributed application
- To run on Linux, Windows and Mac
- To create REST-APIs for Javascript clients
- To create SOAP Webservices
- To use with other platforms than .NET
- To create server applications that needs to run on several cluster nodes
- Creates proxy objects for remote services at runtime (uses Castle.DynamicProxy under the hood)
- Services can have
SingleCall
orSingeton
lifetime - Uses websockets for TCP duplex network communication by default (based on webshocket-sharp)
- Custom transport channels can be plugged in (Just implement
IServerChannel
andIClientChannel
) - Used Bson serialization by default (via Json.NET)
- Also supports classic BinaryFormatter for best possible DataSet / DataTable support
- BinaryFormatter is hardened against known deserialization attack patterns
- Custom serializers can be plugged in (Just implement
ISerializerAdapter
) - Support for custom authentication (Just implement
IAuthenticationProvider
) - Pluggable authentication provider to authenticate Linux user on server with PAM is available
- Pluggable authentication provider to authenticate Windows user on server is available
- Message encryption with RSA key exchange and AES (No SSL, no X509 certificates needed, works also on Linux)
- Supports .NET Remoting style
CallContext
(also on .NET Core / .NET 5) to implicitly transfer objects on RPC calls / threads - Supports Microsoft Dependency Injection (Just call
AddCoreRemotingServer
orAddCoreRemotingClient
on yourIServiceCollection
) - Supports also Castle Windsor Container to provide Dependecy Injection
- Built-in session management
- Automatic sweeping of inactive sessions
- Keep session alive feature
- Can be used in Blazor Server projects to communicate to a central application server
- Supports Linq Expression parameters
- Supports remote invocation of async methods (async / await)
Let's create a simple multi user chat server as hello world application.
To be able to call a remote service, the client needs to know an interface implemented by the service. This interfaces should be placed in a shared assembly (Just like it is common with .NET remoting)
namespace HelloWorld.Shared
{
public interface ISayHelloService
{
event Action<string, string> MessageReceived;
void Say(string name, string message);
}
}
The server side application provides services to clients.
using System;
using CoreRemoting;
using CoreRemoting.DependencyInjection;
using HelloWorld.Shared;
namespace HelloWorld.Server
{
public class SayHelloService : ISayHelloService
{
// Event to notify clients when users post new chat messages
public event Action<string, string> MessageReceived;
// Call via RPC to say something in the chat
public void Say(string name, string message)
{
MessageReceived?.Invoke(name, message);
}
}
public static class HelloWorldServer
{
static void Main(string[] args)
{
using var server = new RemotingServer(new ServerConfig()
{
HostName = "localhost",
NetworkPort = 9090,
RegisterServicesAction = container =>
{
// Make SayHelloSevice class available for RPC calls from clients
container.RegisterService<ISayHelloService, SayHelloService>(ServiceLifetime.Singleton);
}
});
server.Start();
Console.WriteLine("Server is running.");
Console.ReadLine();
}
}
}
The client consumes remote services hosted on the server.
using System;
using CoreRemoting;
using HelloWorld.Shared;
namespace HelloWorld.Client
{
public static class HelloWorldClient
{
static void Main(string[] args)
{
using var client = new RemotingClient(new ClientConfig()
{
ServerHostName = "localhost",
ServerPort = 9090
});
client.Connect();
// Create a proxy of the remote service, which behaves almost like a regular local object
var proxy = client.CreateProxy<ISayHelloService>();
// Receive chat messages send by other remote users by event
proxy.MessageReceived += (senderName, message) =>
Console.WriteLine($"\n {senderName} says: {message}\n");
Console.WriteLine("What's your name?");
var name = Console.ReadLine();
Console.WriteLine("\nEntered chat. Type 'quit' to leave.");
bool quit = false;
while (!quit)
{
var text = Console.ReadLine();
if (text != null && text.Equals("quit", StringComparison.InvariantCultureIgnoreCase))
quit = true;
else
{
// Post a new chat message
proxy.Say(name, text);
}
}
}
}
}
Source code of this example is also available in the repository at https://github.com/theRainbird/CoreRemoting/tree/master/Examples/HelloWorld.
To test the hello world solution, start the server (HelloWorld.Server) and then multiple clients (HelloWorld.Client). Have fun.