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Hey! I've been dealing with a very strange bug where one entity gets multiple parents. After wrestling with it for a while, I realized the issue was that Donburi recycled an entity ID for another object, which was already a child.
I realized that
RemoveRecursive
doesn't delete the objects from the child list, andtransform.RemoveParent
doesn't either.This should fix this, but I'm not sure if it's clear how to use hierarchy and transform now 🤔 Perhaps we could merge the code to
transform
to make it clearer what's going on there. I'm not sure if it makes sense to use hierarchy without transforms.