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Add syntax highlighting to structs to be like other types. #70

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Dec 15, 2024
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10 changes: 10 additions & 0 deletions lua/wire/client/hlzasm/hc_compiler.lua
Original file line number Diff line number Diff line change
Expand Up @@ -196,6 +196,16 @@ function HCOMP:StartCompile(sourceCode,fileName,writeByteCallback,writeByteCalle
self.WriteByteCallback = writeByteCallback
self.WriteByteCaller = writeByteCaller

-- Refresh the keywords table.
local keywordsTable = WireTextEditor.Modes.ZCPU.keywordsTable
local keywordsTableOriginal = WireTextEditor.Modes.ZCPU.keywordsTableOriginal

for k,v in pairs(keywordsTable) do
if keywordsTableOriginal[k] == nil then
keywordsTable[k] = nil
end
end

-- Set the working directory
self.FileName = string.sub(fileName,string.find(fileName,"\\$") or 1)
if string.GetPathFromFilename then
Expand Down
1 change: 1 addition & 0 deletions lua/wire/client/hlzasm/hc_syntax.lua
Original file line number Diff line number Diff line change
Expand Up @@ -461,6 +461,7 @@ function HCOMP:DefineVariable(isFunctionParam,isForwardDecl,isRegisterDecl,isStr
varType = self.TokenData
varSize = 0 -- Depends on pointer level
isStruct = true
WireTextEditor.Modes.ZCPU.keywordsTable[string.upper(varType)] = true -- Add the new struct to the keywords table.
else -- Define variable
self:ExpectToken(TOKEN.TYPE)
varType = self.TokenData
Expand Down
14 changes: 12 additions & 2 deletions lua/wire/client/text_editor/modes/zcpu.lua
Original file line number Diff line number Diff line change
Expand Up @@ -91,11 +91,16 @@ local keywordsList = {
"INT","FLOAT","CHAR","VOID","PRESERVE","ZAP","STRUCT","VECTOR"
}

local keywordsTable = {}
EDITOR.keywordsTable = {}
local keywordsTable = EDITOR.keywordsTable

for k,v in pairs(keywordsList) do
keywordsTable[v] = true
end

-- For checking the keywords to remove structs in the editor.
EDITOR.keywordsTableOriginal = table.Copy(keywordsTable)

-- Build lookup table for registers
local registersTable = {
EAX = true,EBX = true,ECX = true,EDX = true,ESI = true,EDI = true,
Expand Down Expand Up @@ -202,6 +207,9 @@ function EDITOR:SyntaxColorLine(row)

local isGpu = self:GetParent().EditorType == "GPU"

-- Remember the last token to prevent structs from being highlighted.
local previousToken = ""

while self.character do
local tokenname = ""
self.tokendata = ""
Expand All @@ -217,13 +225,15 @@ function EDITOR:SyntaxColorLine(row)
tokenname = "opcode"
elseif registersTable[sstr] then
tokenname = "register"
elseif keywordsTable[sstr] then
elseif keywordsTable[sstr] and (previousToken ~= "STRUCT") then -- Default to number/normal if it's declaring a struct.
tokenname = "keyword"
elseif tonumber(self.tokendata) then
tokenname = "number"
else
tokenname = "normal"
end

previousToken = sstr
elseif (self.character == "'") or (self.character == "\"") then
tokenname = "string"
local delimiter = self.character
Expand Down
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