This template will get you set up using ROS2 with VSCode as your IDE.
See how I develop with vscode and ros2 for a more in-depth look on how to use this workspace.
ROS2-approved formatters are included in the IDE.
- c++ uncrustify; config from
ament_uncrustify
- python autopep8; vscode settings consistent with the style guide
There are many pre-defined tasks, see .vscode/tasks.json
for a complete listing. Feel free to adjust them to suit your needs.
Take a look at how I develop using tasks for an idea on how I use tasks in my development.
This template sets up debugging for python files and gdb for cpp programs. See .vscode/launch.json
for configuration details.
The template also comes with basic continuous integration set up. See .github/workflows/ros.yaml
.
To remove a linter just delete it's name from this line:
matrix:
linter: [cppcheck, cpplint, uncrustify, lint_cmake, xmllint, flake8, pep257]
You should already have Docker and VSCode with the remote containers plugin installed on your system. To make nvidia driver and opengl available in docker, follow the installation instructions for docker-nvidia. They include the steps in docker and add the additional gpu layer.
- docker
- docker-nvidia (includes docker install and additional installation for NVidia GPU accelerated hosts)
- vscode
- vscode remote containers plugin
Click on "use this template"
On the next dialog, name the repository you would like to start and decide if you want all of the branches, or just the latest LTS: iron.
Github will then create a new repository with the contents of this one in your account. It grabs the latest changes as "initial commit".
Now you can clone your repo as normal
Now that you've cloned your repo onto your computer, you can open it in VSCode (File->Open Folder).
When you open it for the first time, you should see a little popup that asks you if you would like to open it in a container. Say yes!
If you don't see the pop-up, click on the little green square in the bottom left corner, which should bring up the container dialog
In the dialog, select "Remote Containers: Reopen in container"
VSCode will build the dockerfile inside of .devcontainer
for you. If you open a terminal inside VSCode (Terminal->New Terminal), you should see that your username has been changed to ros
, and the bottom left green corner should say "Dev Container"
- Specify the repositories you want to include in your workspace in
src/ros2.repos
or deletesrc/ros2.repos
and develop directly within the workspace. - If you are using a
ros2.repos
file, import the contentsTerminal->Run Task..->import from workspace file
- Install dependencies
Terminal->Run Task..->install dependencies
- (optional) Adjust scripts to your liking. These scripts are used both within tasks and CI.
setup.sh
The setup commands for your code. Default to import workspace and install dependencies.build.sh
The build commands for your code. Default to--merge-install
and--symlink-install
test.sh
The test commands for your code.
- Develop!
The dockerfile can be built but using devcontainer.json results in error messages like "docker container cannot connect to device [[gpu]]" means docker itself is installed, but not the above mentioned nvidia part.
Solution is, to follow the guide and the test with nvidia-smi as indicated here:
Error messages that show lacking GPU acceleration (in docker terminal)
$ sudo apt-get update && sudo apt-get install -y -qq glmark2 && glmark2
results in:
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
X Error of failed request: GLXBadContext
Major opcode of failed request: 151 (GLX)
Minor opcode of failed request: 6 (X_GLXIsDirect)
Serial number of failed request: 48
Current serial number in output stream: 47
Solution is, to follow the guide and the test with nvidia-smi as indicated here: docker-nvidia(for GPU acceleration on Nvidia GPU hosts)
https://wiki.ros.org/docker/Tutorials/GUI https://medium.com/@benjamin.botto/opengl-and-cuda-applications-in-docker-af0eece000f1 https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/install-guide.html#docker
This is likely because the DISPLAY environment variable is not getting set properly.
-
Find out what your DISPLAY variable should be
In your WSL2 Ubuntu instance
echo $DISPLAY
-
Copy that value into the
.devcontainer/devcontainer.json
file"containerEnv": { "DISPLAY": ":0", }
If you want to access the vGPU through WSL2, you'll need to add additional components to the .devcontainer/devcontainer.json
file in accordance to these directions
"runArgs": [
"--network=host",
"--cap-add=SYS_PTRACE",
"--security-opt=seccomp:unconfined",
"--security-opt=apparmor:unconfined",
"--volume=/tmp/.X11-unix:/tmp/.X11-unix",
"--volume=/mnt/wslg:/mnt/wslg",
"--volume=/usr/lib/wsl:/usr/lib/wsl",
"--device=/dev/dxg",
"--gpus=all"
],
"containerEnv": {
"DISPLAY": "${localEnv:DISPLAY}", // Needed for GUI try ":0" for windows
"WAYLAND_DISPLAY": "${localEnv:WAYLAND_DISPLAY}",
"XDG_RUNTIME_DIR": "${localEnv:XDG_RUNTIME_DIR}",
"PULSE_SERVER": "${localEnv:PULSE_SERVER}",
"LD_LIBRARY_PATH": "/usr/lib/wsl/lib",
"LIBGL_ALWAYS_SOFTWARE": "1" // Needed for software rendering of opengl
},