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Ultralytics logo

Ultralytics YOLO for Flutter

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A Flutter plugin for integrating Ultralytics YOLO computer vision models into your mobile apps. The plugin supports both Android and iOS platforms, and provides APIs for object detection and image classification.

Features

Feature Android iOS
Detection โœ… โœ…
Classification โœ… โœ…
Pose Estimation โŒ โŒ
Segmentation โŒ โŒ
OBB Detection โŒ โŒ

Before proceeding further or reporting new issues, please ensure you read this documentation thoroughly.

Usage

Ultralytics YOLO is designed specifically for mobile platforms, targeting iOS and Android apps. The plugin leverages Flutter Platform Channels for communication between the client (app/plugin) and host (platform), ensuring seamless integration and responsiveness. All processing related to Ultralytics YOLO APIs is handled natively using Flutter's native APIs, with the plugin serving as a bridge between your app and Ultralytics YOLO.

Prerequisites

Export Ultralytics YOLO Models

Before you can use Ultralytics YOLO in your app, you must export the required models. The exported models are in the form of .tflite and .mlmodel files, which you can then include in your app. Use the Ultralytics YOLO CLI to export the models.

IMPORTANT: The parameters in the commands above are mandatory. Ultralytics YOLO plugin for Flutter only supports the models exported using the commands above. If you use different parameters, the plugin will not work as expected. We're working on adding support for more models and parameters in the future.

The following commands are used to export the models:

Android

Detection

yolo export format=tflite model=yolov8n imgsz=320 int8

Classification

yolo export format=tflite model=yolov8n-cls imgsz=320 int8

Then use file yolov8n_int8.tflite or yolov8n-cls_int8.tflite

iOS To export the YOLOv8n Detection model for iOS, use the following command:
yolo export format=mlmodel model=yolov8n imgsz=[320, 192] half nms

Installation

After exporting the models, you will get the .tflite and .mlmodel files. Include these files in your app's assets folder.

Permissions

Ensure that you have the necessary permissions to access the camera and storage.

Android

Add the following permissions to your AndroidManifest.xml file:

<uses-permission android:name="android.permission.CAMERA"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
iOS Add the following permissions to your `Info.plist` file:
<key>NSCameraUsageDescription</key>
<string>Camera permission is required for object detection.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>Storage permission is required for object detection.</string>

Add the following permissions to your Podfile:

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)

    # Start of the permission_handler configuration
    target.build_configurations.each do |config|
      config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
        '$(inherited)',

        ## dart: PermissionGroup.camera
        'PERMISSION_CAMERA=1',

        ## dart: PermissionGroup.photos
        'PERMISSION_PHOTOS=1',
      ]
    end
    # End of the permission_handler configuration
  end
end

Usage

Predictor

Create a predictor object using the LocalYoloModel class. This class requires the following parameters:

final model = LocalYoloModel(
        id: id,
        task: Task.detect /* or Task.classify */,
        format: Format.tflite /* or Format.coreml*/,
        modelPath: modelPath,
        metadataPath: metadataPath,
      );
Object Detector
final objectDetector = ObjectDetector(model: model);
await objectDetector.loadModel();
Image Classifier
final imageClassifier = ImageClassifier(model: model);
await imageClassifier.loadModel();

Camera Preview

The UltralyticsYoloCameraPreview widget is used to display the camera preview and the results of the prediction.

final _controller = UltralyticsYoloCameraController();
UltralyticsYoloCameraPreview(
 predictor: predictor, // Your prediction model data
 controller: _controller, // Ultralytics camera controller
 // For showing any widget on screen at the time of model loading
 loadingPlaceholder: Center(
       child: Wrap(
       direction: Axis.vertical,
       crossAxisAlignment: WrapCrossAlignment.center,
       children: [
         const CircularProgressIndicator(
           color: Colors.white,
           strokeWidth: 2,
         ),
         const SizedBox(height: 20),
         Text(
           'Loading model...',
           style: theme.typography.base.copyWith(
             color: Colors.white,
             fontSize: 14,
           ),

Image

Use the detect or classify methods to get the results of the prediction on an image.

objectDetector.detect(imagePath: imagePath)

or

imageClassifier.classify(imagePath: imagePath)

๐Ÿ’ก Contribute

Ultralytics thrives on community collaboration; we immensely value your involvement! We urge you to peruse our Contributing Guide for detailed insights on how you can participate. Don't forget to share your feedback with us by contributing to our Survey. A heartfelt thank you ๐Ÿ™ goes out to everyone who has already contributed!

Ultralytics open-source contributors

๐Ÿ“„ License

Ultralytics presents two distinct licensing paths to accommodate a variety of scenarios:

  • AGPL-3.0 License: This official OSI-approved open-source license is perfectly aligned with the goals of students, enthusiasts, and researchers who believe in the virtues of open collaboration and shared wisdom. Details are available in the LICENSE document.
  • Enterprise License: Tailored for commercial deployment, this license authorizes the unfettered integration of Ultralytics software and AI models within commercial goods and services, without the copyleft stipulations of AGPL-3.0. Should your use case demand an enterprise solution, direct your inquiries to Ultralytics Licensing.

๐Ÿ“ฎ Contact

For bugs or feature suggestions pertaining to Ultralytics, please lodge an issue via GitHub Issues. You're also invited to participate in our Discord community to engage in discussions and seek advice!


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